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These FG palettes are an important abstraction; that shared orange serves both a pragmatic (memory conservation) and gameplay (legibility) purpose, but doesn't represent an NPC's actual design. We see that in battle, where the orange splits into ~47 different skin tones. (6/24)
(The color correction is necessary because actual GBC hardware--devkits & retail--used lower-gamma panels that desaturated the colors. Emulation sometimes confronts us with harsh reds and neon greens that don't represent what it looks like when you flick an actual GBC on.) (5/24)
Some musings about GBC art relevant to a game I'm drawing for.
Much has been said of how palette limitations make art more cohesive; fewer options can enable greater mastery. Technical limitations force certain commonalities, both within individual games and collectively. (1/24)
Priest Seto is another interesting case. We got a small glimpse of him in the manga before his appearance in Forbidden Memories and DM3, but the manga didn't detail what Seto's past life was like for several years so the game versions may have influenced the final draft. (5/12)
Trivia I couldn't fit into the next videos: Simon/Shimon/Siamun in the Yu-Gi-Oh! video games is based on Shimomura Satoshi (下村聡氏) who was producer on the games from 1998~2004.
Shimo Mura (シモ・ムラ) --> Shimon Muuran (シモン・ムーラン) --> Simon Muran (1/12)
It adds more CGI (even replacing Tornado Flame) but also introduces a plot hole by cutting out the explanation of Dio Raios/Rothus' effect and instead saying it attacked Dual Fang to destroy it, which is impossible. (Rothus had summoning sickness and half the power of Dual Fang.)
Back at the Temple, the Master muses that Tooru's evolution deck fared as he predicted. Kirifuda Shobu's power is truly splendid; perhaps it's time they send him an invitation.
Tooru decides it doesn't matter if the Master banishes him from the Temple. He still has friends like Shobu he can duel with.
The arena goes wild at Shobu's win, but he doesn't bask in it. Instead, Shobu picks up Tooru's cards and helps him up, telling him his evolution deck is amazing; Shobu wants to duel him again, reminding him of the friends he used to play with so long ago.
Tooru will win next turn, but that turn will never come. Shobu summons Crimson Wyvern, whose ability destroys all blockers in play; Dio Raios breaks the final shield, and Bolshack Dragon swings for game.