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My pareidolia is quite extreme, but sometimes there are faces in stuff that look too perfect, too obvious.
Here is one in a texture from Quake. I isolated and rendered it a bit as well, just to drive home the point.
#pixelart
@JiskeyJasket Here is my roughly 1 hour edit. Could be tighter in places, but this was good fun to AA. Quite challenging with the palette in certain places. Also did some other small edits here and there. Hope you like :)
@JoshuaSkelly @duck_champion Here is a quick example I made with an old model of mine. This is how they did it with some models. The dog is a really good example of this. It's texture looks horribly mangled in game because of how the texture is projected.
Finally played thru the Crimson Diamond Demo by @JuliaMinamata the other day. It's short, but what's there is very charming & promising.
For sure one for the wishlist if you like point and click adventures and mystery
https://t.co/c2gsUnmSZu
#indiegame #indiedev #pointandclick
Just went through some of my older professional work and found this. Since people seem to like trees a lot I decided to post these.
They are tests I did for Adventures of Pip by @TicTocGames
#pixelart #gamedev #ドット絵
@Sneakernets @superrune Yeah, I reckon it depends on the value of the colours mixed. That still is the same these days with sharp LCD screens to be honest. Colours close in value will blend nicely.
Here is an Amiga 500 pic by me, where the bg gradient is just 2 colours and it blends fine.
I very rarely make fanart very (virtually never). This is an old piece I made for @NoeOrtegaTsuji in a Secret Santa event on the Pixelation forums, way back in 2007.
"Zero Suit Tingle in the Mushroom Kingdom"
#pixelart #ドット絵