Sven "ptoing" Ruthnerさんのプロフィール画像

Sven "ptoing" Ruthnerさんのイラストまとめ


2D/Pixelartist - he/him - 🚫 NO NFT! 🚫
Working on a project w/ @GrahamGoring & @BeeMixsy,
& #FireLancer with @trap0xf
ptoing.bsky.social
pixeljoint.com/p/2191.htm

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Clouds for the current ending sequence (different colours for different modes) of

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Some old mockups, I made around 2007 for a game that I would still love to make at some point. Probably not in this super NES like style, but yeah.

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The loading screen for the 1987 C64 version of Ninja Hamster is amazing.

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I just noticed that the far background of stage 6 of Pink Sweets (which you can hardly see because there are clouds on top), is parts of Venice. The google maps shots match the maps bits going bottom up. Only thing I could not find is that little bit.

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While I am at it with the Dan Malone Amiga stuff, here are some pics from Speedball 2, OCS version.

Fun game in 2 player VS mode. Played it a lot back in the days.

Some really nice art too, but not quite as iconic as Chaos Engine imo.

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And some more Chaos Engine stuff. The intro pic and the character portraits are really nice.

That dino pic is the still one of my fave pics on the Amiga ever.

The Mercenary, Gentleman, and Thug are my faves, lookswise. (the guys on the left on each pic.

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Return of the trees. These are more or less final now, might tweak here and there, but wanna finish the sky first. The 3 last images are just some colour experiments.

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Quick monster skull doodle, because skulls, and all that. Yeah. Skulls.

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More about Cave art recycling. This time in Dodonpachi Daifukkatsu Stage 4.

1) End of DDP DFK Stage 4
2) Original art from Dodonpachi Stage 5
3, 4) Recoloured, blurred (& distorded), versions used in DFK

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