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Figuring out the scale between characters for turning 3D later. For example, two different ways to draw the Kappa, but both put her at slightly different heights. The middle gryphon is a possible post time skip design, third being a "werewolf" form, but "werehuman" instead, lol.
A noob mistake on my part with the rigging, and things are getting kind of hairy now. #bigfoot #blender3D #b3d #monkey #macaque #monke #MacAttack #wip #Sasquatch
After trying different variations of face rigs, I finally found one that works, sort of. (I couldn't get the bendy bones version to work as smoothly). #blender3D #b3d #npr
Finally got around to learning shape keys, this was my second attempt. Trying out different methods to control the eyes to see which is best. Also, I had to remake the face model. #blender3D #b3d #npr
I nearly gave up, but eventually found the solution, sort of. I managed to get the shading lines to be smooth and rounded on her face, rather than weird. #blender3D #b3d #npr
I haven't seen a tutorial or anything on how to use Abnormal, I just simply started messing with it, managed to move the shadows around. Although I'm guessing the contours of the quads should be where the shadows would be, thus running into probs. #npr #b3d #blender3D #toon #3D