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more variations: with inflated icosahedron and dodecahedrons, and with correct spherical spirals
per-object motion blur in threejs
i think this is pretty much as good as it can get with the basic method
motion vectors are calculated per object and packed in an RGBA texture for the blur pass
should look better with really smooth normals, but this looks pretty slick so far 😀
this is so fun to tinker with 🍥
i will have to start optimising and do something with color
wrinkles and grooves lazily crease in and out like slow breathing