//=time() ?>
a version of the Into the Spider-Verse shader, for Spider-man Noir
actually, I just added noise, because it was very easy and it gives a lot of play 😀
personal favourites:
Plasma waves: https://t.co/ubzrimZpo8
Holomap: https://t.co/dbADvHdTyD
Bonkey balls: https://t.co/9IC1tVRWx2
Chromeography: https://t.co/Sp3pGsMzMo
since there won't be a codevember this year, here's some throwbacks from other years:
2016 #threejs #webgl experiments, most still work today
Index: https://t.co/AymeJ6leo2
Source: https://t.co/IntsqNX7uH
Thread: https://t.co/M2PgUSFna1
this is what was supposed to happen
more correct, but way more boring 😄
these are SDF BufferGeometries, but calculated in CPU, so they can be used anywhere as any other geometry
this wasn't supposed to happen
it's an icosahedron shouting "kanedaaaaaa" 😅