//=time() ?>
i wasn't really happy with the way it looked, so i've reworked the noise, the shading, the palettes and the postprocessing
and last touches, changing the box geometry by something that catches light a bit better: there's a rounded box, a lego brick (a box, an open-ended cylinder and a disc) and a capsule
the colors are randomized from a palette, and the directional light, hemisphere light and fog are colors from the same palette
the scene is made of instanced cubes with rounded edges. they are all placed aligned to a grid of cells of 1 unit of size. they randomly move to another cell, if it's not occupied (to prevent potential z-fighting)
#genuary 2022 - Day 22 - Make something that will look completely different in a year
A twisted clock and calendar
made with #threejs #genuary2022
https://t.co/stEypvSOfy
source code is here https://t.co/tWUE8Voj7M
there isn't a lot of variety in terms of shape and palettes, but there's a lot to explore on each generated object
the base is a torus knot geometry. the custom shader generates a pattern by combining two different sinusoidal patterns. this pattern will blend the colors and generate the "signal"