//=time() ?>
and finally some postprocessing to bloom things up
source code here: https://t.co/R8lQpFsc3i
the plane is coloured based on the height, using a gradient but rounding the values so each square is the same solid colour
more discarded tests: an electrostatic field instead of the curl of a perlin noise field
very interesting results, but much more difficult to control
some discarded tests: with parabolic width
they look pretty neat, but they're not entirely in the spirit of the challenge
source code here: https://t.co/HjfMbnJ717
and a few extra HQ shots
if the border color is the same as the background color, the lines seem to be cut, which is pretty neat:
the thing i wanted to try for this one is that the meshlines have a border. it can be any colour and thickness, but it's always the same thickness in pixels on screen
here's in black:
then different colours are assigned based on a perlin noise, from a random palette
#genuary 2022 - Day 4 - The next next Fidenza
Vector fields with mesh lines, made with #threejs #genuary2022
https://t.co/76LW0e2mUW