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Nicer renders #WorldMachine + #UE4 :)
#RealTime #Environment #GameDev
Printing again with propper supports ;)
This will end up at Thingiverse! I will share a link soon.
Fully #procedural terrain made in @quixeltools Mixer.
This tool is amazing!
#procgen #GameDev #IndieDev
@falessandrelli @beffiostudio @quixeltools Yes. I can't find perfectly matching leaves in Quixel and decided it was just a detail and used what matches best.
The only things I did by hand was the tile shape and lightening corners by paint layer. Rest is more-or-less Mixer magic ;)
My current #GameDev workflow:
1) Concept art in Xournal++
2) Texture in Wally (via wine)
3) Modeling in #TrenchBroom
4) Compositing and Logic in #Godot (#Qodot)
Dell G5 + Eizo 24" + Cintiq 16"
Fully made in #TrenchBroom including emission textures for light placing!
#GodotEngine