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this guy was simple and fun to draw lol... probably one of the easiest enemies so far, but he's important in a sense so he's not just a throwaway either. I want to game to touch on mental health, and MUSCLE touches on the idea of how you feel mentally, compared to others.
messing around with palettes on screenshots because I can't sleep lol...
brothers, Prometheus and Atlas. Prometheus feels by colliding Escape Space with reality, he can find the voice of Reason and destroy it. Atlas has to stop him. they're based on Greek mythos. Pro, feeling he's leading humans, and Atlas feeling the weight of his brother's actions.
redesigning Prometheus was a good call... I didn't like any of his prior looks too much... but this one, simple and fun to draw. #digitalart
Atlas' little brother and major antagonist, Pro, aka Prometheus. He wants to combine Escape Space with reality, which could damage people's mental psyche's beyond repair. #rpg, #rpgmaker, #indiegame, #indiedev, #digitalart, #drawing
Here comes a new challenger! Riley, Enig's partner in battle, has entered the fray. they wear a mask over their head with circuit designs. they also fight with a baton of sorts. Enig is the only one who actually knows anything about them. ahh and I made a pixel version for fun.
Alt version of a pic of Mike I was going to use in a cutscene...
New enemy... The Muscle. he's a power type and takes massive damage from zoning/projectiles. He's a heavy hitter, but pretty damn slow. but once he get's going... #rpgmaker, #rpg, #IndieGameDev, #originalcharacter, #RPGMakerMV, #indiedev
here comes a new Challenger... Here's the 4th and final playabe member of the cast! A resident of Headspace, this character decides to help Mike and crew to save what's left of the world he presides in #rpgmaker, #originalcharacter, #sketch, #digitalart, #rpg, #indiegame