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Ray can turn is G. Busters into something akin to Mega Busters for attacks like his Big Tornado. I edited the "thrust" motion of the rpg maker MZ battler and made this. I might redo some of Mike's since I made more edits doing Ray since I'm getting the hang of these more.
Ray's battle sprites are coming along... just finished his guarding sprites. but I'm taking a break for a couple of hours. time to chill for a bit.
redid this to add moving hair (I was too tired last night to do it). it's 4 frames with the 2nd and 4th being the same. hard to believe this is based on the "wait" motion of the standard MZ battler for rpg maker when I look at it sometimes.
While other's wait their turn patiently in battle, Ray here points at the enemies and stares at the player... #rpg, #rpgmaker, #originalcharacter, #indiedev, #indiegame, #IndieGameDev
while I need to redo/refine/retweak action sequences... I'm really happy with the direction battle is going in now. the change with the sprites allows me to streamline A LOT and just make things way easier. I'm so happy right now. plus I'm still adding my own touches to stuff.
@sugargrasss these are both characters for an rpg I'm working on. the first is from around the beginning of last year and the second is a week or so ago.
Ok, last one lol. but really, I didn't think I was gonna like how these looked in an actual battle and well... I think this looked REALLY good. so I think I might shift to this style and redo my characters. it's not much of a redo since I did 14 sets of 3 frames today alone.
@Guld_TLC as of today I've just been drawing simple stuff like this... it's actually been pretty fun.
Here's another one for you kind folks. Over the course of 12 plus hours, I've gotten a lot of these done lol. #rpg, #rpgmaker, #animation, #originalcharacter, #indiedev, #IndieGameDev, #indiegame