New generative system for just drop !

This is a collaboration work with

Planets maps with a shader.
This piece is not just generative but interactive .

Check it at :

https://t.co/iYb8Hv04pv

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反射したボールの色が違っちゃうのはなぜ

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4つの四角形のイージングを全てバウンド挙動に統一。
中央からの広がり方に波紋のような感じが出て個人的に好み。

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Am I getting somewhere with this generative piece? I'm not sure, but I am enjoying myself.....

Created in a single GLSL Fragment shader

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vec2 p=FC.xy/r*2.-1.;p.y/=10.;
float u=fract(length(p)*(20.+10.*sin(t)))/2.,i;
for(i=0.;i<=1.;i+=.1){vec2 O=vec2(sin(i*PI2-t),cos(i*PI2-t))*.5;o.xzy+=(p-O).xyy/(length((p-O).xyx)-(.5-.25*sin(u-t)));}
o.xzy*=.025*rotate3D(u,o.zxy);
//#genuary2021
//day 13:

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Some more WIP for my first

Created in a single GLSL Fragment shader

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some new shapes - almost looking like alien glyphs...

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Flare outputs would look nowhere as smooth without a few key lines of glsl anti aliasing code that so kindly let me borrow. Thank you so much!

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📢New Artist Announcement📢
3rd collaboration artist to NEORT Vessel is… tonoshake !!
He is a Japanese artist mainly use GLSL to create his artwork.
Please wait a moment until our official release.
https://t.co/wsQejvOEIv

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I will mint this generative artwork on today, at 6pm, CET. It's a snapshot of everything I've learned with shaders until now. Pure GLSL.

One of the highest item to learn in my coding journey, which I started around 8 years ago. It's a huge achievement for me.

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