Android 21 tooning in!
This is a work-in-progress of a big project I'm making involving Vomi / Android 21
Right now, I'm fine-tooning her toon shaders.

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Her subdivide bod looks cute but I planned for this to be low poly so
aand subdivide makes it have way too many things to fix which I literally don't have time for :)
it'll look way better when I adjust shaders n texture it too

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Small adjustments on lighting and shaders. 🌲

We’re currently iterating on the Grid Design and Pathways Language.

On the tech side:
• Dynamic Fog of War
• Flash Blocks Mechanics
• AI Behaviors

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Custom Golden Fernando
https://t.co/hWajuQXak5
Skin was made without golden shaders, because they not exist for Fernando
Only for his weapon

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hi im an
I post stylized 3d work, drawings, shaders and game dev work and try to do break downs and simple tutorials when I can. You can also find me on insta using the same name and my artstation is in my bio!

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El dinosaurio que cayo al mundo del 3D xd

Modelo que hice de probando shaders diferentes ajsjas
Espero les guste ^^

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the mortifying ordeal of learning shaders 😔

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GN🖤

About today's drop:

Softwares:

Krita: Digital Paint
Rebelle: Shaders

Pure AI vs Final

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I put 's Mark V into Halo 3 using PBR shaders and it looks great 😳

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Shaders go brrrrr
Also super Choco will have a green dash rather than the usual yellow one.

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Put on some temporary shaders to see how the materials will end up on the model, and despite needing a lot of help from proper textures I think this sculpt will make for a pretty decent normal map

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Custon Golden Barik
https://t.co/Y11ikIhWeu
Thanks for the Concept to
His head model little different from what we had in beta
Can't make weapon and turret look better, something wrong with shaders on old Barik, only devs can fix it.

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4/9 Colours. That was a lot of fun. The first version has simple materials. The new geometry with varying thicknesses of the layers gave me much more possibilities to create interesting effects with more complex shaders and lighting.

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I mostly do 3D models and shaders for games!
I tend to be inspired a lot by SRW and Gundam, and I especially like thinking about the joint and internal structure when making my designs.

Here are a few designs!
Check out Kronian Titans to play as them! https://t.co/JoTr8Q3AaX

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More Progress! Got very distracted with shaders today

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Experimenting with shaders in Blender. Modifying the Mario rig to replicate the art for Mario Hoops 3on3 art.

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I try to be expressive with my colors, shaders and textures. Realism is boring. Abstractions, however, stretch your mind and open up new possibilities for new realities and visual "styles".

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