Special thanks to , Niles Fromm, and the creative team behind . Contact Us 2, a contact form wrapped in a driving game. https://t.co/3ClPo9Rsnl

Worked on the environment & levels, optimized assets provided, & animations.

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t=0
draw=_=>{t++||createCanvas(W=800,W,WEBGL)
ortho()
s=W/9
S=s*4
background`#つぶやきProcessing`
for(i=0;i<81;){i<2?pointLight(W*!i,0,i*W,cos(a=t/99+i*PI)*S,sin(a)*S,S):0
push(J=~~(i/9))
translate((i++%9-4+J%2/2)*s*1.414,(J-4)*s*1.2)
rotateX(-PI/4)
rotateY(PI/4)
pop(box(s))}}

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イラストとクリエイティブコーディングを組み合わせた作品を作っています。すべてブラウザで体験できます! (1/2)

May the 4th be with you (fan art)
https://t.co/aDyAZD2LEZ

A Girl 2 (original)
https://t.co/F5IoTfkj2e

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I have a hard time writing, but i'm nearly finished. It also takes time because I keep tuning the code.
Here's some detail shots I took for the article
Thank you for your patience!

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ゆらゆらと動くテクスチャー

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i think i will release tommorow afternoon.
everybody ok with that?

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a field of wildflowers in tiny voxels
🌻💐🥀🌼🌹🌺🌸🌷
just to set the tone for the rest of this glorious spring day of

webGL demo: (feel free to remix) https://t.co/PrWxW4aIvU

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And as usual, realtime browser 3d, code only, because it's fun!

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Just minted Silk Road 160 and I'm in love.

Silk Road is the follow up to Solvency by incomparable duo x , it's incredible webgl artwork.

Check it out here: https://t.co/SHyaxT1u36

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Sub-Voxel tracing

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☄️ Creating a Fluid Distortion Animation with Three.js
by Yuriy Artyukh at


https://t.co/3IzbVQzGBP

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Creating a Fluid Distortion Animation with Three.js

A coding session where you’ll learn how to create the interactive liquid-like effect from the PixiJS website using Three.js. By

https://t.co/bytMHnGeZf

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Porting my sketch from P2D to WEBGL2 shaders screwed up the palette and textures big time. Left is WEBGL2 and right is P2D.

Porting the code is an exhausting activity 😩

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WebGL 総本山を更新しました > こりゃ久々にやり過ぎ案件…… Netflix の The Witcher スペシャルサイトが素晴らしい完成度 - WebGL 総本山 https://t.co/NpOE0IODIY

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gm!

I wanted to thanks everyone for the support in this journey with you on the beta of 🙏🏾.

Some pieces are still available before the burning day tomorrow 🔥

https://t.co/m6QhsD4ddw

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- planetoids can now have rings
- added a procedural spaceship/station system
- switched to a point light for my main to get more funky crescents
- and more

This is getting out of hand...

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I have added an exterior view to my retro flight simulator.

35 303

Today I was trying to understand more about the strokeCap() function. It allows we to change the shape of the corners of a line, but it wasn't compatible with WEBGL.
https://t.co/6qKBoT2GO4

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Day 4: The next next Fidenza.
Probably my favorite one so far. I was not able to implement Perlin noise so I created my own noise for this.

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