Body Parts Basemeshes for ZBrush by Ashton, all UV mapped with nice topology. Available here: https://t.co/InLhZdXjYE

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When you’re in the middle of a basemesh but not entirely sure what you’re making other than she’s buff

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furrydemon incoming really pushing this basemesh

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Basemesh with accurate but stylized anatomy by Mercurial Forge.

- 5 sub-divisions on body and head
- Fully Polypainted
- Detail elements such as mouth bag, eyelashes, eyebrows, and eyes
- Detachable Ears (Both Human and Bunny)

Available here: https://t.co/G1x0pPvzFF

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Make better characters with this basemesh by Rodesqa 👉https://t.co/q6gxunq0YO

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Beautiful stylized female basemesh by Rodesqa 🌟Get it here https://t.co/W3bwTbe7fE

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Realistic Male Body Basemesh by Vitor. Get it here 👉 https://t.co/ny1xyaCqZJ

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This is Leopoldo. WIP
Leopoldo was a standard basemesh I did in Zbrush.
Leopoldo got fucking tired of being standard.

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Stylized male basemesh by Adriano Andigracio https://t.co/cozdXxqQHl

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Good morning! ☕️

Started a new sculpt, this time is my take on Lilith from Diablo 4 reveal trailer 😈

First made this basemesh to get the figure about right and started sculpting the face. I'm using this opportunity to learn some anatomy 😃

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Saw this awesome concept by Philip Karlov (https://t.co/xsWcvjtDjE) and decided to try making this Spiderverse-Overwatch stylized basemesh for a change, I doubt it'll end up on anything finished and it still needs a lot of work but I like where it's going.

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25% Off - Male Basemesh for Production
https://t.co/HIrXoEEyBT

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[ENG] Second day of again try to mix it with
So this would be and , kept with an old basemesh I had from a concept I couldnt find the artist in usual social media, but here you have his Artstation
https://t.co/lfSjZ9ZeFd

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wip going to upload full basemesh soon on sketchfab store. Recorded the process also , will upload once i do the editing :)

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Old Work that was used as a basemesh for a character!
References still using today are model blocking from and Character body flow from which truly is a great recipe!!

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If you're using Solid viewport mode, you could check 'In front' under the 'Viewport Display' settings of the retopo mesh, and use a transparent color. That way you can see the retopo mesh 'on top' of the basemesh in edit mode. I hope this was what you were looking for!

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Made a new basemesh! Now, what should I do with it? 🤔

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BaseMesh Temple provides easy to access base meshes & some additional workflow tools for creating quick 3d concepts. It achieves this through the implemented base mesh asset gallery. You will be ready to sculpt your favorite character in a second.
https://t.co/RzpBA6031B

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