. calls this February piece “Rose Tea”. Malene felt a strong connection to these colors and quickly knew she wanted to make something romantic & warm. To get all the lovely shadings of the three colors, she used airbrushing and colorless blender.

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remastered the milk bar from majora's mask 3D using ESRGAN, materialize and blender. with help from . check it out here: https://t.co/G1EdL1txx7

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Wip on animating mannequins based on rough hand-drawn keys. They will be reference for 2d grease pencil animation in Blender.

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WIP more 3D spaghetti painting in Blender. Going to change the basil I had before so I've taken it out for now. Also probably need AO and some fake shadows.

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A bomb Trying to get the hang of the different ways to get transparency in 😋

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Constantine "It's just the way of it, son."
Pixel art made in Gimp and Blender.
Character design by , voice by .

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I'm making balls in blender. More 3D texture practice. XD

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3d model attempt of my bloodelf knight squire Maethorwen Hawkhelm done with wow model viewer and blender.

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Day 333-335 (6am-9am)
- Suffered with texturing/uv unwrap play in Blender.
- Technical Thursday making improvements.
- Created the base model for a crane that must now be textured.

Follow me for more and posts!

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Sunday sculpt with Zbrush. Rendered in Blender.

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I aint drawing a pic every day of october so here's something for this weekend + rest of the month.

These two barrelled their way through EVO, SCR and CEOtaku. Nothing is scarier than being put in their blender. Will their reign of terror come to an end at

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Taught myself weight painting and bone structure in Blender..

AKA. I'm a nerd with not alot to do.

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McCree X Ludicolo and McCree X Midday Lycanroc is up! Sorry for the long absence! Easter Eggs are plentiful this time but only on Ludicolo ;)

The next mashups will celebrate Halloween so take a guess at which Hero/Pokemon I'll be chucking in the blender. Until next time!

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WIP noodles. :3 Making them in Blender. Haven't done much else this evening, hehe.

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Here is another hair test in Blender. I tried the new hair shader in 2.8 and other stuff too. This is only a test character I sculpted in Zbrush.

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Simulate cloth tearing in real-time with the ClothFX tool for Blender.

Now available on Blendermarket:
https://t.co/QBI1EfnxLx

Credits to for this awesome cover. Check out more of his work: https://t.co/PTlw5fJO6p

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Playing with the hair particles in Blender. There is still a lot I don´t know.

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Portrait sculpt in Blender. 2.8's Ambient Occlusion node is very nice.

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This is the beginning of the explosion animation in Blender. It seems that the fire in the blender looks better and the smoke looks worse than in 3D Max.

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