Here is what my wind vectors look like. They can be used by all kinds of systems, including shaders

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Writing a short article on shaders to create 2D Sprite with shadows & their performances on desktop and mobile platforms, so I am prob crazy

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Hi I'm Ana from Barcelona . I’m 3D artist especialized in texture and shaders for

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Me and were playing in skytonia and we took this lil screenshot with some shaders.

Nixen by me
Arthur by

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Yeah. No. The game is legit. End game is legit. People are whining about one time use shaders. In D1 every gripe was addressed w updates.

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Haven't add the shaders and stuff but need to sleep now uwu...

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Aaaaand cartoony blue. It's nice but also removes realism quite a bit, and feels really Dr. Seussy.

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A Collection of сustom shaders for Marmoset to bring more life to your scenes https://t.co/3pJegmdkUp

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Today: messing with shaders and tonemapping more.

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Getting close to finishing off this environment, playing with shaders and finishing up the model.

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Did a lot today!! I'm probably going to mess around with zbrush shaders so the skin doesn't look disgusting

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Outlines now play nicely with unity's Tree Creator shaders. Look at this lovely cactus.

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random thought - using signed distance fields for subsurface scattering? Quick Test gif, maybe promising :)

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StyLit is a new technology that can apply art styles to 3D models as shaders. All you do is color+shade a template sphere first.

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messing with shaders and found my favorite for the boi

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uses lots of custom shaders & we make heavy use of triplanar projection for our environments to keep UV's consistent.

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Happy New Year!! Thx for a very inspiring year! Hope 2017 will be brimful of pixels, shaders, messy code, tidy code & everything in between

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Prettying up the watery parts with shaders

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I've been messing around with shaders again

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