Season 12 is winding down... Season 13 is a week away... This means it's time to grind it out to get this built ready to roll! https://t.co/X3l9rtQY8I

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Welcome to Monday!!! Dealing with some net issues here in the studio but we are still grinding away for the last week of Season 13 development!!! Let's see how far we can get! https://t.co/X3l9rtQY8I

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WIP screenshots of the Chess Dimension arena in Forecast! Here you'll be able to try out new characters, spells and strategies.

Check our website's monthly update for more info
https://t.co/1k6xbF3y3M

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【クリカンNEWS】注目セッションの紹介!

PS4用ソフト『MONKEY KING ヒーロー・イズ・バック』におけるUE4を使った映像制作事例[ヘキサドライブ]

ゲーム会社が、元となるCGアニメーションを超えるべく取り組んだ UnrealEngine4 を使ってのメイキングを紹介!

https://t.co/pmxpBcl1E9

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We are working on lots of things at the moment, here's a little preview of some in progress spacesuit components so far.... (un-textured, and concept sculpt stage)

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I've been working on level design, and I'm loving the results! I think I'll do a lot more level designing in the coming weeks.

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Everything looks roughly 37.6% visually prepossessing with corruption corals!
What does 'visually prepossessing' mean? It scientific for 'looking cool as heck' 😎

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Redesign and blockout of the first level for my team project. Main goals are to make encounters and regions feel more distinct and engaging, and to improve pacing. Also took a stab at modifying the level sequences.

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Hey guys! :D Finally I've finished my project with
I just hope you like it^^
Check out the link below to see more :P


https://t.co/wAQEFFGC7E

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Little relighting of the Hong Kong Alley, I wanted to go into some snowy ambience here. Hope you will like it!
Project available here : https://t.co/bacBmkEsXj

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Sci-Fi corridor process. I honestly loved making this. This was made in my environment art class this month.

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Floor is lava? Has our hero gone crazy? Exact!! Crazy to meet you 😉 Click on our profile and meet us

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