Day 6. While the original fox sprite I did is super cute, the eyes are hard to work with and the size makes some details also hard to portray. So I'm reworking it. Not sure how I feel just yet, but I think I'm on a good path. What do you guys think?

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Day 6. Scrapped ludum dare 45 jam's project from yesterday (beaucause waaay to long to finish in the given time), started a new one yesterday night. most graphisms are here, need to implement functionnalities and compose/find a fitting music. Still a long way to go ><

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Been working on some of the other passengers you will find through the dungeons. Perhaps some of them will help you later if you free them?..

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Today's post is brought to you by , straight from the bloodbank! 💀💀💀 Thank you for the inspirational look, Ophie!

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[ Day 3 ]
Still making assets in my spare time, I'm getting progressively antsy about putting all of this together in an actual game. One more day of art stuff before I delve into actual coding!

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Tidal Blossoms CG preview! Our talented team of artists includes who created this sketch preview of a now completed CG :)

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[ Day 2 ]
More mockup!
Had to get some work done today, so I'm taking it easy so far, making sure I get the style right.
I've considered doing Ludum Dare this weekend, but I might skip it and just focus on making progress / coding this instead. 😄

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Still don't know exactly what I'm doing for but I started last night with this cute little fox and some teal grass tiles.

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Not the best start to my following the prompt by . But I tried.... Couldn’t decide what to draw until last minute. This is pixie, Feo Ui. You first meet them your first time in the Chrystarium.

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DAY 1: I really wanted to take part of Inktober this year, but considering all the new assets I have to do, I'll do instead 👌 I'll probably show a mix of pixel art and concept art/sketches of , avoiding spoilers of course.

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First tweet! Sorry it isn't much, but here's a WIP sprite.

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[ Day 1 ]
Today was mockup day!
For the longest time I've wanted to explore new styles, so it's a new palette (for future coding purpose), thick outlines, and bigger sprites than I'm used to, and some environment reference research & tests.
Lots of fun so far!

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😘🙈🙈Big big big big big kiss goodbyes~

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