S.O.A.U-TS
Playing around with toon shaders in keyshot

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Sunnie is now in-engine!
The run animation is off-brand atm (reusing old anims) but she looks good in motion and with shaders applied 👌

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I haven't had much time to work on this recently but it's STILL HAPPENING, there are lots of sculpt details missing and I haven't got any shaders set up but I'm working towards my 3D ref sheet goal!

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Ay, Twitter! Check it out!
Starting a progress thread on this WIP personal project!

💀💀💀 The God Hunter 💀💀💀
Based on the incredible work by

The goal is to accurately recreate their 2D style in real-time 3D

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from another angle, toying a bit with toon shaders ( )

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I try to do different things on the shaders and stuff. But I didn't get it what I wanted. but I hope you like it anyways 😁👍

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shaders are fun

also buy me coins.

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VFX Master, where are you? Unity expert in visuals and shaders come happy! Remote fulltime. We have popcorn also.

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Saw Pyra's model on the model's resource recently and was pretty bored so I made a few shaders for it.

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well I feel real smart now because I figured out how to finagle with shaders to get the in-game models to look nearly *exactly* like my concept art

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Pro tip: use fwidth, ddx and ddy to create crisp, pixel perfect, zoom independent, antialiased lines with your shaders.

https://t.co/DLjTJuVa9D

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Look at all these mini-worlds for Dragon Run! Made with Assets and 's great techniques for shaders!

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I've been learning about shaders and trying to make a melting darkness effect. This is my little test to see how it works lighting an enemy :)

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ユニティちゃんをカマクラシェーダーズで アニメ、ペイント、ハッチ 表現やってみた https://t.co/HsVRvyB1eS

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