Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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I kinda went overboard with the star/particle pen affect, but I wanted to get the effect of Blue Goldstone shiny of their scales. <3
Orpheus belongs to

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Society man and Stronk Tadpole. For the record that's not dynamax particles, Pidachu is just radiating such society energy :')

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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5) meaningful/resonate with: although all of my aspec + arospec characters and stories are super meaningful to me, and ALL have particles of my own experiences woven through them, none of them can ever resonate *as* closely as biographical/sona stuff!
{🖼️: red + seen 10:32pm}

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💜💙Welcome to Ozzie’s💚💛

Nearly collapsed attempting to draw this but 😍I lived

I love big fluff husband and small feral cyborg husband sm💔

This will later on be available as a sticker with glittery particles!✨

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i don't think catboo understands his particles...
dtiys by !

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A comparison of neutral particle beams and lasers for sorting between nuclear warheads and decoys in space:
https://t.co/4S1idvmIw7
A 20 MW laser with 10m focusing mirror can drill a hole in a decoy or nudge it aside. NPBs are 100x more efficient, producing a radiation signal.

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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And here we go: Drake. A corporate princeling piloting an imported 'Squire' model of scum mech equipped with a particle rifle and a hyperdense wristblade. While powerful, its reactor can't support all its systems at once, leading to brownouts at full load.

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1 Geometry Node Graph for both the tiles and the particles, 2 Materials for Tiles and Particles, all of it driven by a single animated custom parameter which is essentially the normalized time for the animation.

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OKEEEEY! LETS GOO
So first Comission done
LEO WHITEFANG RED GLOW
It was very pleasant to work in this project
check out his channel:
https://t.co/1CMz49RGMi
:Commissioner
Custom mapping - Particles - Glow (new feature)
*Exclusive*

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The vested one (Hermes armor) would be more futuristic, using compact magitech in a way to focus more on boosting Bolt's agility by using particle vents on his chestplate's back and fore-leg armor to jet around, the back one even being able to amplify the output on his wings.

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Working more on my foliage and some new procedural wood shaders. 😁🌱

Found a way to smooth out normals for texture card leafs & grass without having to apply & join the particle system then edit the normals

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oh yah without the shitty particles-

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