A comparison of neutral particle beams and lasers for sorting between nuclear warheads and decoys in space:
https://t.co/4S1idvmIw7
A 20 MW laser with 10m focusing mirror can drill a hole in a decoy or nudge it aside. NPBs are 100x more efficient, producing a radiation signal.

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So I tried to add a Particle System...

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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And here we go: Drake. A corporate princeling piloting an imported 'Squire' model of scum mech equipped with a particle rifle and a hyperdense wristblade. While powerful, its reactor can't support all its systems at once, leading to brownouts at full load.

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1 Geometry Node Graph for both the tiles and the particles, 2 Materials for Tiles and Particles, all of it driven by a single animated custom parameter which is essentially the normalized time for the animation.

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OKEEEEY! LETS GOO
So first Comission done
LEO WHITEFANG RED GLOW
It was very pleasant to work in this project
check out his channel:
https://t.co/1CMz49RGMi
:Commissioner
Custom mapping - Particles - Glow (new feature)
*Exclusive*

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The vested one (Hermes armor) would be more futuristic, using compact magitech in a way to focus more on boosting Bolt's agility by using particle vents on his chestplate's back and fore-leg armor to jet around, the back one even being able to amplify the output on his wings.

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Working more on my foliage and some new procedural wood shaders. 😁🌱

Found a way to smooth out normals for texture card leafs & grass without having to apply & join the particle system then edit the normals

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oh yah without the shitty particles-

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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NEW DROP!

The Cosmic: a collection about space and particles, on the Polygon blockchain, to ease your gas woes.

0.18 eth

https://t.co/nZ2rUCLq9D

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Added a fire particle system to the model I use for twitch!

however, it appears transparent once I enable transparency in VSeeFace...
Help ? x0

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Exploring real-time camera moves mapped with midi controller 🎛🎛

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Loop

Pikachu looks a little weird, but I like everything else. The lightning particles and Lylat in the background were fun to make and I think they look solid.

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And a view in game of the particle system that uses it

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She wouldn't because of Deidara's jutsus. His explosions covers a wide range. And his weakness is lightning which Delta doesn't have. Again, once the thing explodes, it releases tiny particles which can't be seen by the naked eye.

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Ranboo and his particles :]

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