The Untold Story of Bernadette by Giselle Valenzuela from Ringling College of Art and Design - https://t.co/sqgNSQYBnQ

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This character model has served us well during the prototyping, but a complete revamp pass is now beginning...

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Hello there !
I am studying LevelDesign , I'm seeking for more "concrete" experiences in Level Design to quenching my thirst for knowledge!

Please feel free to DM or comment.

These are my WIP projects.

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Working on an unlit method of recreating Breath of the Wild's shading in Unreal Engine 4. It currently responds to a single directional lights color and angle!

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Due to the size of the aliens, their ships must devote a sizeable portion of it's structure to support instruments at an effective size such as this space telescope (the red lit aperture shown) and the large parabolic antenna.

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A little bat slash sketch with animated meshes, nothing too fancy :D

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We want to share a future airdrops concept. Invaders presence have changed them. Do you like new airdrops?

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Incendiary shotgun ammo. (also, Brownian motion has been added to projectile drag)

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The variable spread shotgun allows the user to choke or expand your shots spread...

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ネズミ版ロード・オブ・ザ・リング? 製作中止になった本格ファンタジー映画『Mouse Guard』のプリビズ動画と監督が公開したスタジオ内の様子 https://t.co/nhaJwAL8CV UnrealEngineを使用し比較的少さいチームで12週間で作り上げたとのこと。制作はプリビズ制作会社HALON EntertainmentとFoxVFX Labs.

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We are working on “Friend” of each Dominance player - circular saw 💥 Which one do you like?

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What is deadlier than a Of course, a LavaPit full of
The architect that built the castle is a pro in this thing!

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Texturing done in for Excalibur for the and how it looks like in so far :)
Come see the progress here : https://t.co/gkKvGr6DZL

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Settled with this for now, onto texturing and rendering now. Will push the skin details as much as I can for this one and let do its thing.

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