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4~ yop! uwu
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Extra: ~ ~

Gracias por dejarme colaborar con ustedes chicos (•×•)/~❀

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:D lo terminamos hace mucho pero me tarde haciendo el edit equizde
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Extra:

Maravillosas personas 💞👌

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It's also worth mentioning that the above is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference)

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Last day of the in What about a walk to discover and in our city? Not convinced yet? Check this article by about our tours https://t.co/ipOVyfFTOc

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You can now purchase $ZNZ with $ETH here:
https://t.co/mYQlyKt0ge

Want to see ZENZO get more involved with the world of

🧙‍♂️#NFTs

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lol at programming shaders via nodes

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🧙‍♂️New Banner 🧙‍♀️

For the Gamer, By the Gamer, Through Blockchain
ゲーマーによる、ゲーマーのために、ブロックチェーンとともに

Enter the ZENZO...

$ZNZ

4 10

Starting to build up a flatter toon shader for my using Cycles ToonKit OSL nodes. This lets me do hard toon shading better, and also control shadow color. Their new version lets you set a world ambient color, which is handy. Also using some AO.

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Group nodes are an effective way to save time, this pack contains twenty-four procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. These shaders have been designed for EEVEE but also work with 2.79. https://t.co/K9fQwollUO

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Well, it works, here's the nodes if anyone wants this toon shader. You gotta set the color ramp and environment tint manually tho.

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The new scalar and vector nodes are combined with the other scalar and vector nodes to make a cycle

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Creating Motion Graphics with Animation Nodes in Blender 2.8 https://t.co/6vZowgQScW

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Rebuilt my Miku toon shader using Cycles ToonKit OSL nodes. Pretty happy with it! Now I can tint my shadows and use normal editing without artifacts. But if I want bounce light, will have to composite it from a GPU layer.

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