Trying out the materials i had for the head on the retopo of the body and legs. Still a few planar parts i want to overlay as i continue making passes.

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New post: Blender Retopology Tips, Tricks & Addons https://t.co/UXaJoNnsFx

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Another bit of progress! Just a bit more 'til retopo.

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Got a little more progress. Starting the Jacket. Those dang pyramid studs were so tedious to retopo. Cannot wait to see this done :)

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Some process: Started life as a blobby Zbrush sculpt. Retopo in Modo. Textured in Substance painter and rendered with Redshift in C4D.

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I finished sculpting my 88MPH Ezreal for the
More shots and WIP on https://t.co/Pq3VthQpL1
Now on to retopology and UVs! Having a bwlast doing it so far!

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Finally, here it is the last thing I sculpted.
Now it's time to retopo and textures :P

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some more progress to the project: GNAR. I plan on creating a more left arm before i go into retopoing. 😭😭😭learning to keep it clean .

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Finished the retopo stage. Other than minor polycount/bake optimizing i think its UV and texture time.

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this dog is basically done with retopo but I got to redo the spikes bc I'm a fucking idiot. Good night.

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Finally Moving onto retopo and eventually bakes and textures!

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🔴LIVE - It's retopo time! Here's the final highpoly ☺️Come hang out at https://t.co/NwvpisfkAE 🗿#gamedev

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After a long break on this one finally back, detailing done, now to retopo.

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Today we worked on quite a bit of

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Woo, working to get Greckles retopoed tonight.

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Mi primera Retopologia de un cuerpo humano al fin terminada :__)

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お盆の成果。にじよめちゃんローポリ化計画、1万polyくらいまで削減できました。ここまでZremesher.Zmodeler.Zsphere→retopoを使って
Zbrushのみでできましたよ。いちいち別ツールに持っていく必要がなくなったのが有り難し!

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's toon shader is decent! Spent all evening retopoing. Maybe tomorrow is the day she gets her jacket!

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