Teve esse q eu botei um tempo a mais q os bustos e fiz um corpinho. cabelo de Bezier curves. ainda é um sketch sculpt. as mãos tão soltas do corpo, o pé não tem acabamento, fiz em um dia. Blender 2.8 pra escultura e render.

0 4

Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/ve4oassyDo

5 32

先日リリースのichikoroシングル第2弾ジャケ絵から。
シンプルなパスワークとベジェ曲線をキレイに扱う理由はちゃんとあります。またどこかで話できればイイな。明日心斎橋で新曲生で聴いてきます!

21 121

Bezier walk interior forms shaded

2 26

Spent time making hair with bezier curves. Now I gotta tame this pile of linguine~

0 8

Trying to get used to vector tools, and get over my fear of the bezier tool. A simple low-poly selfie trace over.

0 17

"blueprints": just a combination of bezier curves

1 35

Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/aJkE1BrvVv

0 5

Day 2: I struggled with the bezierVertex function and my GIF export was a bit clunky but I made some creepy blinking eyeballs.

code and real animation at https://t.co/LSJJWfphyV

5 15

Various tiles designed and painted by Greg Bartlett / for the board game, One Week Ultimate Werewolf, by Bezier Games.

Greg is available for projects, so if you're interested, you can find him on tsumea at:

https://t.co/mXt6WPBHBN

1 9

Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/aNUep4UaGs

2 8

I made these while trying to get used to bezier curves in These were quick experiments, the first image was the intended goal, the others were mistakes. As one of my favorite artists says: "Always be iterating"

1 13

I'm using mode for this one WIP The tail is "1" vertebra with an array modifier attached to a bezier curve path

0 2

Quickly create and configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. https://t.co/VBxxiCFYIH

3 7