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Teve esse q eu botei um tempo a mais q os bustos e fiz um corpinho. cabelo de Bezier curves. ainda é um sketch sculpt. as mãos tão soltas do corpo, o pé não tem acabamento, fiz em um dia. Blender 2.8 pra escultura e render. #blender3d #sculpt #speedsculpt #sketches
Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/ve4oassyDo
先日リリースのichikoroシングル第2弾ジャケ絵から。
シンプルなパスワークとベジェ曲線をキレイに扱う理由はちゃんとあります。またどこかで話できればイイな。明日心斎橋で新曲生で聴いてきます!
#アドビ #adobe #Illustrator #adobeillustrator #ベジェ #bezier #シンプル #アウトライン #パス
Spent time making hair with bezier curves. Now I gotta tame this pile of linguine~
Trying to get used to vector tools, and get over my fear of the bezier tool. A simple low-poly selfie trace over.
Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/aJkE1BrvVv
#makevember Day 2: I struggled with the bezierVertex function and my GIF export was a bit clunky but I made some creepy blinking eyeballs.
#p5js #creativeCoding #CodeNewbie
code and real #javascript animation at https://t.co/LSJJWfphyV
Various tiles designed and painted by Greg Bartlett / @zeedox for the board game, One Week Ultimate Werewolf, by Bezier Games.
Greg is available for projects, so if you're interested, you can find him on tsumea at:
https://t.co/mXt6WPBHBN #conceptart #gameart
Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/aNUep4UaGs
I made these while trying to get used to bezier curves in #processing. These were quick experiments, the first image was the intended goal, the others were mistakes. As one of my favorite artists @zachlieberman says: "Always be iterating"
@AnimalAlphabets #AnimalAlphabets I'm using #Blender3d's #Sculpt mode for this one WIP #Xenomorph. The tail is "1" vertebra with an array modifier attached to a bezier curve path
Quickly create and configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. https://t.co/VBxxiCFYIH