Little more progress for the night. Going to start reworking the body next.

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Early/Super WIP look at the Troll Warlord set I'm cooking up for the Fall2020 - Call to Arms.

Still got a lot more to do. Kind of concepting on the fly.
Hopefully, the polycount numbers will work out lol
For now the plan is some kind of spectral/reapy/deathlord thing.

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Ignis was always my favorite out of the gang. Sculpt done for 's Stylized Characters in 3D course based on a concept by the awesome .

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Hey guys, I finished my lastest realtime character , hope you guys like it! :)
concept by:


more: https://t.co/tlKwqcnaDS


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Today I've been improving my skills with Substance Painter and Designer.

I'm making a scene for one of my old character as well remaking his textures.

Here are some WIPs from today's work!!

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PROGRESS! Is it really Saturday already? More Twin Blaster texture progress! The first pass on the base texture is almost complete.

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they just told me polycount basically doesnt matter so I went all the way lol

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You've heard of Treebeard. Now get ready for...
Can you guess which element he commands?

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This is Ipo. She's a ritualist, but in her spare time she is a gardener snake🌺

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Made some new materials for my stylized scene plus an update to the scene itself!

Now that I've got the bulk of the main materials done I'm gonna focus on the models of the house.

Follow along!
Polycount - https://t.co/gC2N05LhIK
Artstation - https://t.co/5Gr2d5qxjR

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Guess the polycount

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A little experiment were I tried to figure out a way to turn displacements that usually come with a big amount of polys in to actual geometry which reduces the polycount immensely. Nothing in this scene is actually modelled aside of the railing/cars. Rendered in

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working on some really cool models for our next big update, e.g. this sidecut palm tree designed by , rock formations and ruins - stay tuned!

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Let's have an update for thee
I'm Tony from Finland! I love stylized 3d and cute and quirky creatures. An all around game artist~

Open for freelance opportunities!

Contact:
tony-monster.com
https://t.co/t5LfTQulg4

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from left to right: original mesh, subdivide modifier, subdivide applied to mesh, and then retopo'd over every four faces to lower the polycount

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Experimented with trees, lighting, and better movement. Combat will come very soon(ish)~

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A while ago, I was obsessed with bass (the instrument) and from that obsession came this practice sculpt.

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