[Character Creation]
PBR for Games COURSE
Grab Now👇
https://t.co/kC2H9T488C [Link]
You will Learn
-Game Asset(Character)
-Optimized for Games
-Detailed Model using Zbrush, Blender and Substance Painter

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PBR Character Creation for Games[COURSE]
Grab Now👇
https://t.co/kC2H9T488C [Link]
You will Create
-Game Asset(Character)
-Optimized for Games
-Detailed Model using Zbrush, Blender and Substance Painter

2 2

first time at ZBrush, smh i got jack manifold
GOOD HEAD BRO!!

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PBR Character Creation for Games[COURSE]

Grab Now👇
https://t.co/kC2H9T488C [Link]
You will Create
-Game Asset(Character)
-Optimized for Games
-Detailed Model using Zbrush, Blender and Substance Painter

3 5

I managed to salvage the polypaint colours from Zbrush, auto-weight-painted in Blender and am surprised by how well that actually worked. Will do it properly later on and will also, at some point, have to re-do the shoulder spike and attach it to the hip instead... (1/2)

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3D assets I made: the shelving (zbrush, last year) & the bottle (Maya, for the piece)

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Working the Summer Bootcamp! One week to finish a character in Zbrush, didnt touch Zbrush in a while and it shows...
This was result after day 2 ☺️

(Concept by Alfredo Candelaresi)

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Marina 3D Character Model work has done by Gang hyeon Kim
I used Multi-channel textures of https://t.co/3Wie0Jr88A.
Sculpted in Zbrush, painted in Substance Painter, renderd in Maya-Arnold.

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My first complete 3D model! From my own concept!
It was so cool working on her, and seeing her become complete day after day QvQ I love creating characters -v-

Made with ZBrush, Maya and Substance Painter!

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some WIP shots of Varos' sculpt in for

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🐻Maclawbre is real and can hurt you.

🎨Its neon warning signs show that it is not a friend.

🤖Maclawbre was sculpted in Zbrush, textured in Substance and toon shaded in Unity.

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🏎️Automatiger goes Vroom Vroom to lure monsters away from you!

🖌️ Its pastel color scheme and the way it wobbles show that friendship is never too far!

🤖Automatiger was sculpted in Zbrush, polished in Maya and toon shaded in Unity.

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My one year progression on ZBrush, quite happy with the progress, but I can still improve, just work.

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🦭 Naviseal always know the way to go, just follow its bouncing ball!

🎨The way it bounces and its pastel scheme shows that it is here to help.

🤖The seal was sculpted in Zbrush, polished in Maya and toon shaded in Unity.

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No se 👉////👈, me alegra mucho que haya podido hacer mínimo la cabeza del personaje.

El modelo lo hice en Zbrush, los shaders en Blender y la ropa en Marvelous Designer
Qué opinan?

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Hey guys!!
I had the pleasure of working for the past few weeks. These are some of the guns I've made. There are more that you'll see in-game in the summer update ( i think?)

Blender, Zbrush, marmoset, and substance painter.

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🐻Boxy Bear can spook monsters with a hearty roar!

🎨The way it hops and pastel scheme shows that it likes you.

🤖Boxy was sculpted in Zbrush, polished in Maya, before being toon shaded in Unity!

,

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🎠Don-key can break through any door if given enough time!

🖌️Its small size and pastel scheme shows that it is a friend.

🤖The pony was sculpted in Zbrush, polished in Maya before being toon shaded in Unity.

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Aquí está mi participación para el que está haciendo Sony sobre

Ambos personajes están modelados por mi en Blender y Zbrush, texturizados en Substance Painter y los retoques finales y pintado en Photoshop

Espero que os guste❤️

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