Spent the last few hours putting this magma rock material together - didn't set out to make anything like this really but one happy little accident resulted in this!

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ReVerse Butcher, "Circle Series: Feminine with Recline" WIP 22/07/2021.

Made using

Making progress. Still a draft, needs more nuanced work on lighting. Getting closer🧡

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ReVerse Butcher, “Circle Series: Woman with Climb”, 05/07/2021, WIP.

Modelled in & , put together in

Having a blast with yr new programs, Adobe. The workflow simplified, and I’ve only just begun to delve…

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A 3d character fanart of Zelda based on an illustration from a series called "The Legend of Zelda - Immortal Atlas" by .
Please check out his awesome work as well!
and

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I should probably get on with finishing him and fixing the broken stuff, but I'm having too much fun trying out poses/lighting tests...

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Another test a few weeks back. Straight from Maya to This was my first time using it, great program for some quick look dev. GPU render, area lights, DOF and a hint of SSS. It also separates a few layers for you as a psd to further manipulate in comp👌

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Hello world and ! Here's some shots from our Hack n' Slash Roguelite game with a Norse mythology theme: To Hel and Back!

Free download on : https://t.co/bMpEAvBQw0

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I'm so happy to show you my final real-time fanart of Bloodborne in UE4 I've been working on for the past few months.

https://t.co/IzgypiWYUT

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Finally finished the foliage-overload that was this project! 🌱 😊Had a lot of fun with it, and learned lots of cool things! Based off of a concept by
Artstation breakdown - https://t.co/IDTJywhClx

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