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Got a little work done on this one. The retopology takes a horrible amount of time :(
Sculpted this totem in #Zbrush Next up is retopo/uv and texturing! the concept is from #Gigantic #motiga https://t.co/Xo20d0FFBQ
Retopo'd the second variant, very new variant and is now doing the texture work. 23k lowpoly. 😄 #gamedev #scifi #zbrush #screenshotsaturday
After 2 days retopo, this cliff face is now 4400 tris, down from 45k. Testing norm bake tomorrow!
#screenshotsaturday #gamedev #3dmodeling
Arrrrrgh back to retopo-ing this bad boy hellhound.... I sware someday he'll be finished. #gamedev #indiedev #monsters #conceptart
My base mesh scultp is done, now I have to retopo it before I can start using it as a base for future female characters
@py_bun That's actually pretty nice, my problem is that I have a lot of overlapping curls and I want it as one solid mesh, hence the retopo
Forgot to post the final sculpt after changes. Working on retopo now.
Hellhound model complete... now on to retopo'ing this bad boy- "Ultimate Demon Legion" Coming Soon! #screenshotsaturday #gamedev #indiedev
Evening practice sculpt: Zbrush, Modo retopo-uv-mikkt, #SubstancePainter textures-bakes, Marmoset Toolbag render
Static mesh retopology progress. The main piece looks a little crazy, but to be fair, it's a hardsurface attachment & a very strange shape
Fucking insane how easy it is to redistribute/retopologize/Control Mesh Density and Edge Loops of your geometry in ZBrush
Let me count the ways I love @topogun Best retopo tools ever?
#gamedev #indiedev #creatureconcepts #unity3d