I should be working on the ATs I started and my zine pieces, but I decided to try making an HD version of best girl Marie instead... I'm completely retopologizing her rn X,D (And added a texture to the irises I gave her)

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Finished sculpting detail onto a rex! HAD to do this with all the Jurassic World 2 stuff going on!! Going to paint 'er and leave it to maybe retopo, rig, and animate later!

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and here's some wireframes. Still some retopo and outfits to do before rigging.

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I am about done with the Tron Bonne sculpt for A few tweaks to make and then it is on to retopo.

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Here's that sick All-Out Impulse skin for your viewing pleasure.
I never want to sculpt/ retopo spiky hair ever again.

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So nearly finished with the retopo. Just need to do the fiddly cloth bits, and then it's time to get my bake on.

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Voxel sculpt & retopology done in (verts= 2,257). Exported .obj for importing into and added a SubD modifier. Rendered in

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Even more work from : the model of the Kingdom Guard!
See more, including his sculpt and retopologized model, here:
https://t.co/BKwkwneq8O

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Confident weight painting. I've yet to find a 'dull' part of 3D-ing. Gyarados needs a fair big of tweaking and then a decent bit of retopo, to be 'game ready'. Oh yeah and a handpainted texture...

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Ice Tools Pro specializes in assisting retopology work & creating relatively light non-subd hard surface assets. https://t.co/iCc4Y1DiTo

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Mike finished up our enemy sculpt today. Moving on to retopo now.. Whatcha think?!

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I think I'm almost done sculpting, tho there's still some work I want to do on the clothing folds. Definitely not procrastinating on retopo... definitely not :')

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Wrapping up the high poly, at least for now.. and heading to retopo, fun times!

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I started drawing to relax between times of doing retopo from some 3d, happened that I finished the drawing but still far to finish the retopo

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Getting that Zbrush Hard Surface Practice in. Retopology in progress. Learning :) Nerds may recognize the inspiration ...

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End of stream! Here's the rose time for retopo!

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more rig testing. 95% done but still need vertex weight tweaks in hair or even retopo. learning a lot in terms of planning.

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