More daily renders by focusing on terrain elements. Made using both Megascans and Mixer. ⚡️

https://t.co/YVl9CkwUGb

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Ever want a closer look at this scene? Check out my new materials and asset breakdown, here or at the link -- https://t.co/SDi6QN8e20

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Another update! I have really changed the scope for the sake of time. I’m really open to any suggestions/critique!

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Today's two pieces, one environment painting, and three character designs ~ Happy Easter everyone! Hope everyone had a very nice day! ✨✨

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Taoist comprehension scene - beautiful stone waterfall perfect for game environments!
➡️ https://t.co/Ql4Lfqvuke

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It's Throwback Thursday! Today I would like to share a painting from 2016. I had a lot of fun making this one! 

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My submission for
I am looking for both freelance work and in house, as long as within the european union as a 2D artist

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Four black and white value studies i've made today!

This exercise is great fun, and it teaches you a lot of about identifying the composition! I'm learning that if your composition is unclear, your painting will falter no matter the detail.

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Some great prototype work on a game environment by Alexander Boluzhenkov. Made with the help of Quixel Megascans in Unreal Engine. 💜

https://t.co/qytLkXrGJq

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Friends, it's Throwback Thursday! The weekend is almost here! Here is a Hut painting from 2017. I hope you enjoy the rest of the day.  

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Folks, it's Throwback Thursday! I made this forest environment back in 2015 for a table top game called Mystic Vale.
 

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