Demo of my new 4 FPS animations concept. The enemy is still using the old method.

I might need to go with a different pose for the attack, but it seems to be okay.. how does it compare?

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some lil guys... what if bug roguelike

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These SNOULDERS work as makeshift cover - but they roll when shot so you won't want to depend on them too much!

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These SPARKOILS can pass a current through the air. Those sparks will travel in a circuit around the edges of the room.

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There's a lot of different projectile types in my - but these ones are my favourites for sure. BEES, FLIES and BEETLES. They can all deal the Itchy ailment if they bite you.

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This SHRINKSTOOL can grant the new Shrunk buff, which decreases your size (and therefore your hitbox). Now those dinosaurs are going to look EVEN BIGGER! 😲

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The RUST zone is the 3rd new habitat for my this month. It's filled with mysterious metal contraptions. Patchlantis is abandoned these days, so it's not clear who built them. They're still dangerous, so watch out!

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The ❄️GLACIER❄️ zone is the second new area I'm adding to my this month. This area has slippery ice, but sticky Gooberry sap can help you stay still. I threw in some bright orange and purples to stop this area looking too grey.

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This TALL GRASS in the new Zen Garden zone will make you rely on your game knowledge to survive. Fortunately, the outlines of monsters are still visible.

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The ZEN GARDEN zone is the first new habitat I'm adding to my this November. This zone has tall grass and monsters that can turn invisible, making it an easy place to get ambushed!

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Currently far in development, "Seven Scrolls", a compact roguelike game. I will post some screenshots soon. I hope it will be interesting if you're into this kind of game.

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A new patch for Rogues Like Us has just been uploaded! Check out the full notes here: https://t.co/U1822rKnNV

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Join Fiona with a new game! Dungeon Dreams is 40% off for the Steam Sales!

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I've drawn up a centerpiece art asset for each of the 4 new zones added this month to my game - Beehive / Volcano / Swamp / Crystals.

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Monsters with the FRANTIC move pattern will mostly ignore the player, preferring to charge around like a headless chicken! (or like an air-hockey puck). They will still shoot at you, of course.

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Monsters with the SLIDE move pattern (like this Poislug) can launch themselves forwards at high speed. But they can't change direction until after that slide is completed!

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Monsters with the new ZIGZAG move pattern spend half their time sitting still, and half their time rapidly zigging about. They're much easier to aim at when they've stopped.

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Congrats to for unveiling the first and deckbuilding that's played in real-time!

Check out our collab on the game's opening cinematic:

WATCH the intro https://t.co/6M1MFwELG4
VIEW additional art https://t.co/SluOWwrPdW

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The 3 ship classes, belonging to the Vulman species, that you need to face in the dangerous freezone systems

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