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Triantula's COBWEB defense skill ensnares monsters and projectiles. Even super-fast monsters like this boosted Velostrich will eventually become tangled up! Note that it catches your own bullets too - so you can't just camp! #PatchQuest #roguelike #indiedev #indiegames
Demo of my new 4 FPS animations concept. The enemy is still using the old method.
I might need to go with a different pose for the attack, but it seems to be okay.. how does it compare?
#gamedev #indiedev #indiegame #cardgame #roguelike #godotengine #screenshotsaturday
These SNOULDERS work as makeshift cover - but they roll when shot so you won't want to depend on them too much!
#PatchQuest #gamedev #indiedev #IndieGameDev #roguelike
These SPARKOILS can pass a current through the air. Those sparks will travel in a circuit around the edges of the room.
#PatchQuest #roguelike #indiegame #indiedev #gamedevelopment #IndieGameDev
There's a lot of different projectile types in my #roguelike #indiegame #PatchQuest - but these ones are my favourites for sure. BEES, FLIES and BEETLES. They can all deal the Itchy ailment if they bite you.
#indiedev #gamedev #gamedevelopment
This SHRINKSTOOL can grant the new Shrunk buff, which decreases your size (and therefore your hitbox). Now those dinosaurs are going to look EVEN BIGGER! 😲
#PatchQuest #roguelike #indiegame #indiedev #gamedev #gamedevelopment
The RUST zone is the 3rd new habitat for my #roguelike #indiegame #PatchQuest this month. It's filled with mysterious metal contraptions. Patchlantis is abandoned these days, so it's not clear who built them. They're still dangerous, so watch out!
#indiedev #gamedevelopment
The ❄️GLACIER❄️ zone is the second new area I'm adding to my #roguelike #indiegame #PatchQuest this month. This area has slippery ice, but sticky Gooberry sap can help you stay still. I threw in some bright orange and purples to stop this area looking too grey.
#gamedev #indiedev
This TALL GRASS in the new Zen Garden zone will make you rely on your game knowledge to survive. Fortunately, the outlines of monsters are still visible.
#PatchQuest #roguelike #indiedev #indiegame #gamedevelopment
The ZEN GARDEN zone is the first new habitat I'm adding to my #roguelike #indiegame #PatchQuest this November. This zone has tall grass and monsters that can turn invisible, making it an easy place to get ambushed!
#gamedev #indiedev
Currently far in development, "Seven Scrolls", a compact roguelike game. I will post some screenshots soon. I hope it will be interesting if you're into this kind of game.
A new patch for Rogues Like Us has just been uploaded! Check out the full notes here: https://t.co/U1822rKnNV
#indiegame #indiedev #gamedev #gamedevelopment #roguelike
Join Fiona with a new game! Dungeon Dreams is 40% off for the Steam Sales! #roguelike #dungeon #crawler #life #simulation #fantasy
I've drawn up a centerpiece art asset for each of the 4 new zones added this month to my #roguelike game #PatchQuest - Beehive / Volcano / Swamp / Crystals. #indiegames #IndieGameDev #gamedevelopment
Monsters with the FRANTIC move pattern will mostly ignore the player, preferring to charge around like a headless chicken! (or like an air-hockey puck). They will still shoot at you, of course. #PatchQuest #roguelike #gamedev #indiedev #indiegame
Monsters with the SLIDE move pattern (like this Poislug) can launch themselves forwards at high speed. But they can't change direction until after that slide is completed! #PatchQuest #roguelike #gamedev #indiedev #indiegame
Monsters with the new ZIGZAG move pattern spend half their time sitting still, and half their time rapidly zigging about. They're much easier to aim at when they've stopped. #PatchQuest #roguelike #gamedev #indiedev #indiegame
Congrats to @PlaySupercombo for unveiling #ARCANIUM, the first #roguelike and deckbuilding #RPG that's played in real-time!
Check out our collab on the game's opening cinematic:
WATCH the intro https://t.co/6M1MFwELG4
VIEW additional art https://t.co/SluOWwrPdW
#mobilegames