My first job in games was concepting, modeling, and texturing lots of little characters on the same rig for a game called Raid Brigade, which I don't think ever left soft launch. I learned a ton though. The studio cited Funkos as their inspiration but with more facial features.

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took a crack at a 3D interpretation of 's pixel art! im absolutely in love with their color palettes

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I had completely forgotten to show the full body model
In shader-less view however as I hadn't started texturing the lower half fully yet https://t.co/VbEYngbSX5

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Friends, the texturing of the "Corporate Drone Manager" is complete. The boy is on style, and drones will not fly away from this😀

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Updated version of my last pic of cuz I went back and tried some clothing texturing

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Done texturing the main materials in
back to to work on hai, create eyelashes and fix minor geometry issues.
this doesn't look impressive in Maya I know, but I sent the materials her just as a guide when working on the hair

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I'll probably need to push the damage more, But maybe it will be while texturing.

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Don't have much else to draw right now, so instead I'm tweaking that low-poly monodemon model.

I have no idea how modelling nor texturing works, so, god help me on proceeding with this thing.

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I would like to thank for retexturing our model, It looks 100% more accurate than before!

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My first model I've made from scratch this semester. 3D has always been an enigma for me, so managing to finally somewhat crack it makes me really proud. Texturing and mapping is my new masochistic pleasure. Along the whole sculpting thing of course.

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Bring back chromas on champions.

I want base Senna with a black coat, Seraphine with her concept colors or just a retexturing, Qiyana with darker hair...

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ahhhh he’s so pretty and ur blending n the way u do hair texturing is 👌

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The texturing is getting there, hopefully, I'll get this to a good place today and I can work on his BFG during the week. Time is getting tight to finish this Artstation challenge 😅

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WIP - Funny little doodle I made

Currently in the process of texturing in substance painter, but am likely to tweak the mesh some later too

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Finally finished modeling Cassidy! I ended up making the fringe symmetrical for my sanity. Not sure if I'll attempt texturing her today.

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update on mion, hair's looking much nicer now and most of the texturing on the head is done

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Teaching myself how to model and sculpt in blender, it's very therapeutic. Next step -> texturing ! Mix of concept art by

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Guess who finally started texturing~ 👀 Commission for

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Evelyn
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As usual, Have a look to the project, again post tons of render for you guys !
Project on
: https://t.co/FDp2vMhgVD
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Texturing :
Sculpting :
Rendering :

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few render shots and unrendered screen cap of a four hour canine speed bust
1 n half for sculpt, rest for texturing!!

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