Texturing and lighting this piece on twitch tonight✨

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The witch brooches from Resident Evil 8; I modelled it in Fusion and then brought it over to Meshmixer for texturing. Going to mould and cast these with brass powder.

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Hey hi! I'm Lilly, and I'm an animation/illustration student over at SJSU. I specialize in 3D character modeling and texturing, with an occasional painting as a treat!

Website: https://t.co/RnyOBNQyiC
Sketchfab: https://t.co/sIOhn6x27U
Email: lillyannetr.com

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I SHOULD be doing actual work work...

But I keep getting the urge to start up Blender and prepare my first mech for texturing in Substance Painter.

It's hard to keep focused on your real job when working from home full-time.

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We're live at 7:00 GMT texturing this boi with some fancy new tricks
https://t.co/fmJEt8jfUo

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Might be stuck at home sick but feeling good enough to start working on this baby. Haven't finished texturing yet

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Week 3; finished and unwrapped the LP and started texturing! ✨

https://t.co/lxrZMmT7St

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Gotta fix the geometry before texturing, this'll take a while.

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so cuz i cant program instead of making my own minecraft mods i just edit the textures of existing cool mods so that i can have my birb birb friends in some manner¨. so currently retexturing some ender dragon models and this design came out cute xD

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I'll stop texturing tomorrow cuz man sometimes zbrush can freeze when it comes to low poly haha.

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Me "finish value rendering this weekend!"
also me "fix the gauntlets proportions" 💀💦

Seeing whats off pre-texturing is tricky for me, once I started painting it became clearer what needed to change! She feels more Vi now 💖

Concept by @/itsiansu
https://t.co/HA7aj8k3ZD

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texturing practice done for Kathy \o/

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texturing!!! sooo happy with her so far 🥺 she’s gonna look so cute

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In my effort to make some old projects look decent for my reel I started texturing again my "Audrey II" model from 2019. My approach was very similar to the one used in his tutorials but starting with more complex procedural materials. Some thoughts:

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First stages of texturing this backpack. I'm using by in (that's what I use for all my hand painted textures)

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