画質 高画質

a little when creating combat encounters for your levels make sure to provide 'loops' these allow players to not be trapped or caught or pushed in any corner, allows for movement in your layout

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Tinkering with modes for my Martial Cards, e.g. "reach target area". Moving to stretch enemy paths is part of playing well anyways but this might nudge players towards that conclusion (up the heuristic ladder).

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Hey all you out there! I recently put out 2 new Platformer Art Asset Packs that you can use in your games by becoming a $3 Patreon Supporter! 3-4 are released each month! Value of $1 per page of assets!
https://t.co/xFKsiouln0

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Scott Rogers' History of Video Games
THE OPERATIVE: NO ONE LIVES FOREVER (2000)
In the late 90's, there was a debate between which is more important: story or game play? Before you start posting your responses, the answer is both. 1/

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New fruits are growing in Arboreal be aware !!!
🍇🫐🥝🍍🥭🍒🍓🍌🍐🍏🍋🍎🍊

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FINALLY! It's done! I finally finished drawing the last(?) character of the novel! GOD, I SUFFERED SO MUCH drawing the hands, especially bc I had to draw another hand pose for him (> A <)/!!! but it was worth it! ( ^ 3 ^)/!!!

MEET ENN! :D

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Pt. 1: Worked on a bunch of art for Extra Gum’s browser-based game “Get Your Ding Back”. Overworld, mini game design, characters, other stuff~ 😄 directed by !

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We are looking to start our next project and this Is meant to be the main character. Please let us know if you have some feedback on how this looks.

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