Ok, Blockout time again! (starting a new project in is just a big coincidence xDD)

so my next project is... my own character in

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Basic top down and elevation changes in 3ds max. did the rest! Turned out one of my favorite areas!

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Happy Prop-tober! Here is my first contribution to a month full of fun props and block-outs! I thought it would be fun to recreate the ball from such an amazing game.

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Happy everyone! Here's my for day one. And don't forget, if you like my art be sure to check out my game on We have 15 days left to go to hit our goal!

Kickstarter: https://t.co/jXdHztmy9h

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It's officially !!! Here's a small stealth/ combat encounter I threw together inspired by the Seattle level showed off in the recent The Last of Us Part II trailer.

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Sad to see that has come to an end. But I wanted to thank everyone that's been checking out my work the past month. So... Thank you!! I feel a lot more inspired after sharing my work with the community. And what an awesome community it is!

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And that's a wrap! It's been a great experience to get involved , looking forward to next year! For now, enjoy the final scene block out...

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Thought I'd chime in for with the process for the mazes in Tölva. From shape concepts to a rough model test with paint over, to modular kit pieces, to final layout at the hands of design master James Carey.

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Halfway through my octobit.
Still gotta work on blending the tiles together and also considering reworking a couple that I had to rush to get done. Slowly polishing the background as well.
Can't wait to print this out :¬)

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