Zipping Rig + Proximity Merge are now complete on the test hair. Now to do some posing and renders and see if it breaks, and how much better my shading and FS lines are.

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Proximity Merge live on the actual hair (only 1 section so far.) Its also masking out the internal faces where the bundle edges line up. This will solve the internal faces that were screwing up my shading and Freestyle Lines.

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最終的な配置と作った素材(超ラフ)。3D素材が無くても自在に絵作りできるワークフローを構築したかったので、ばら撒き素材も全てモデリングした。さすがにこれだけばら撒くとEEVEEも少し重くなった。それでもFHD画質で1フレーム1分程度だけど。#Blender

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Strange Fruit: Geometry Nodes | Blender 2.93 Alpha

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Strange Fruit: Geometry Nodes | Blender 2.93 Alpha

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Fun study test making "Ring" using Booleans of GeoNodes, but probably better with the modifiers combo.

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This modifier can combine multiple Skin Modifier objects procedurally. Imagine connecting Twisties and Cheetos to make 3D characters.

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