The last project i've worked on to pratice texturing and cards

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Real-time Game Character - Falconer

Concept art by: Qiu Fang

Done with Zbrush, Maya, Substance Painter, rendered in Marmoset Toolbag

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Stylized Backpack - (Blender, Marmoset Toolbag, Substance Painter)

A stylized low poly model I worked on as a study using Blender, Substance Painter, Marmoset toolbag.
I enjoyed working on this. Look out for more low poly stuff.. Cheers!

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😍Cyberpunk vibe!😍
🔥Girl by Andrey Kryukov🔥
👩Hair was done in Xgen.
Artstation: https://t.co/5OATwbpIAl
Don’t forget to follow us to get more inspiration! 👀

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新着イメージ「ELVEN QUEEN (エルフの女王)」メキシコのキャラクターアーティスト David Zavala氏 の作品(ZBrush、Marmoset Toolbag 使用)https://t.co/eAbUhsQziC

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Hello people!! I show a little the process of how I did this elf woman in Zbrush, some of the sculpting process in this timelapse. I did the rendering in
https://t.co/wQl0JMl0HM

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サイコミでやってるサッカー漫画「FORWARD〜フォワード〜」のブッキ人魂モードを作りました!

熱い漫画だぜフォワード!


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// The final turntable rendered in Marmoset Toolbag 4 :) so nice to see it all come together!

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Testing new ray tracing renderer in Marmoset Toolbag 4

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Finally, this is the guy I've been working on for the last couple of months. Really proud of this one 😊😊

Concept made by Son Nguyen

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Animus, from the indie fighting game created by the director Andres Borghi, part of a collection of characters made on 3D.
Programs used:

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でレイトレ
少し古いモデルで。

レイトレすると、法線の適当さが目立つという知見を得た。今のモデルはだいぶ改善しているが。

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Re textured Marmoset Toolbag 4!! Man very excited to use this more! Getting to texture and light at the same time with ray tracing!

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Marmoset Toolbag 4
以前Art Stationで購入したバニーちゃんをレンダリング。
3体験版と比べてやはりデフォで全く同じにはならないようだけど、相変わらず美しい。
もう買う。

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Finished up with some final composting!!

Gosh it took a while...😅😂
I’m really happy with how it turns out!!

Also character design by
I couldn’t be more excited to work on the amazing design!!

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