//=time() ?>
Bored..
Made GYARI-san into 3d.
@GYARI_ さんを3Dにしました
#Blender3d #b3d #bnpr
I know nobody asked, but this is how I modeled the top of her hair. It was always depicted detailless so I had to use my imagination on this one.
#Blender3d #blender #indiegame #indiedev #anime #3drigging #kawaii #b3d #bnpr #animegirl #ajna #IndivisibleRPG
What's the hello world equivalent of test rig poses? This is the only test pose I could think of lol
#blender #Blender3d #b3d #bnpr
very WIP, everything is 3d or procedurally generated, the blend file will be available for the @BlenderNPR fundraising campaign to raise money for a NPR render engine, and you can read more here
https://t.co/uhvfYzDCHo
how you can help
https://t.co/KhPtAE45TO
#bnpr #b3d #3dcg
Update 6 of my personal toon shader now out!
Get it FREE from:
https://t.co/liQigRY5Lv (Old versions included)
https://t.co/a8Z43Tpgil
https://t.co/JKWqx6tYKx
Consider supporting if you enjoy it :)
#b3d #bnpr #blender3d
Finished Callisto's design, found a name, and fixed a few things. Here's her character sheet. I'm excited to start modelling her! BNPR has also published an overview of BEER and the development campaign which can be found here: https://t.co/QT5jyEj1hP Super exciting!
Some Toon shaded metal, learned how to do it though @LightningBoySt1 Tutorials,
I used an anisotropic Matcap texture
I wasn't going for it but I ended up with a 1980 type anime vibe
Let me know what you think!😄
#b3d #bnpr #anime #animation #stylized #shader #3dcg
Been practicing with lighting and post processing. Still needs some work but getting somewhere.
#polycount #bnpr #madewithunity #gamedev #indiegame
Reimu's ribbons and ruffles! Next: eyelashes, eyes, and more hair rigging. Might get around to making that projected anime eye tutorial i talked about months ago. #b3d #blender3d #bnpr #marvelousdesigner #touhou #3dart
Finally I finished hair parts!
I can move on clothes or improve eyes now!!
(https://t.co/z3chV16lHx)
#b3d #bnpr #3dmodeling #anime #fanArt #冴えない彼女の育てかた
I figured out enough bmesh to make a script to generate a vertex group that has random weights per mesh island. Using it to control the Displace modifier that spreads out the hair strands to avoid them being too uniform. #b3d #blender3d #bnpr #python