A couple of rough concept sketches, trying to focus more on situations rather than just single subjects.
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Chamber of Trials
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For this area, when all the trials are completed and the glyphs light up, the final door opens.
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so recently, i've been playing around with some brushes in firealpaca, I really had fun making the foliage on the trees.

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Always wanted to sculpt a dragon? Now's your chance!🔥
Get this amazing step by step course and create your own dragons! - https://t.co/nGyIYCyZHf

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Happy everyone! Looking forward to see my timeline flooded with beautiful art pieces <3

https://t.co/8xDbdtFmg2

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A few messy thumbnails to explore color, environment, and scale options. These are a starting point for some environmental stuff that I'm about to get started on

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Some Background-studies drawn from game-screenshot reference I did back in july. :)

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I'd like to share some of my commission work during the following days. Let's start with this little piece. It's for Adamant, a Swiss indie game project by and in development right now. I'll keep you updated 😃

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A money shot from the Savanna environment - just polishing up the colours and producing some cinematics before the portfolio video 📽️ 🌄

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Harpy's Path and The Village of Tanners, with merchants and quest givers who carry unique items not seen from the main town of this map.

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🍄 Environment study I did a while ago, creating new worlds.🍀 Follow and visit profile to view the whole image. I will be posting soon 🙃 https://t.co/XYn8hhFJcK

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