Set a challenge for myself to make a character in at least a week. Based off a concept by . I just added some little mesh decals using Decalmachine. Few things to fix up but I'm happy with the result.

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first attempt - I got the mesh to appear, but the texture was mapped incorrectly.

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45 minutes speed sculpt of a dragon bust using dynatopo. Added a quick low poly cage mesh and used a simple mesh deform on the sculpt, added a quick 4 armature bone with auto weights and voila! A dragon bust that deforms rather very well, great for quick test poses! 😅🤫🤘

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is a pretty fun mainly for the aesthetic and the kills. I think Harry Warden's aesthetic would mesh nicely with Jason's. 👀

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How I’m grateful that my abilities have gotten better. Never was happy with the OG Beatrix mesh so I decided to re use it

Eyes - Millie
Eyebrows - Rusty
Nose - Gina
Mouth - Duncan

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すごく回りくどく3Dテクスチャからメッシュへの変換。
多層板の発生源->Sim->VDB-> volume to mesh.
これを内部で閉じることができて、ほぼ放置状態のテクスチャノードが再建整備されれば面白そうだけどね…
(シェーダーノードがメインになったので、テクスチャノードはほとんど過去の遺産状態…)

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Here's the WIP of Ashfur's head! I can reuse the body mesh I already created and just tweak it to change the silhouette to save me a bit of time. The eyes are just guidelines, they'll be changed ^^

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One big problem i've always had was with the poles of a sphere in blender always having garbage shading. And I'm not even kidding you, i DREAMED of how to fix / improve it... and look at this..
bottom of the object (default mesh) vs top (my 'solution')
Result after subdiv modif

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I don’t think I can combine multiple cameras with different device tracking modes to have the lidar world mesh and surface tracking </3

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Skinned mesh is out !

Bring out the Emergency Food!



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599 - Klink
Type: Steel

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

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HELP HOW DOES THE NEW MESH DEFORM UPDATE FOR STUDIO WORK ASDFGHJYKTUDTYRDG,YGHF

I'm gonna try it out with this butterfly(as teddy suggested) BUT I HAVE NO IDEA HOW TO START DFGHJKTDYRS

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EVA剧场版倒计时
圣子与天使
【97】
For life is a tangled web
Our dreams mesh together
One tug and it is lost
-Forest in the Mist(MUSIRISCA)

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Haven’t posted in a bit o.o

Have some 3D weekly task stuff, head sculpt from week 2 & a fullbody base mesh from week 1

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Now that the model sheet is done, ​ has begun creating the model. He first built a quick base mesh in and used a default head mesh from ZBrush. Next stop is sculpting in ​#ZBrush.

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Our new dnd campaign is in a snowy environment so I designed a winter alt outfit for the boy and gave him gay little boots (also elf ears DO NOT mesh with hoods)

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these errors are related to how I'm able to do a smooth dissolve & texture crossfade that a layperson can't tell from transparency while still rendering everything in deferred: the past/present states are on the same mesh and rendered with the same material

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found some recolors of them (also the model is in parts like the jacket is its own mesh from the arms, the pants and the likes so who knows

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