画質 高画質

A bit more vroid progress. I'm kinda digging leaving all my textures mostly flat and letting vroid handle the shaders - makes it look more like an anime or a cel-shaded vidyagaem.

To do: Fix the gloves, recolor the boots, redo the hair, then import to unity to add accessories.

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Day 110 - Tired
aka I've been working on shaders the last few days.

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WIP ”Cel lock”shader + outline"Backface Culling"+Fresnel reflection
モデルの作り込みを若干足して、テクスチャの位置を再調整しつつフレネルをちょい足し。フレネルレンズの効果範囲を調整を予定。セルレンダリングあるあるだったアウトラインの強弱を検証したらそれっぽく。

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Very nice stylized Boxer character rig for Rigged with Rigify, with both a facial & body rig. The rig has all the common functionality that you need. It also comes with basic shaders and textures for rendering your animation in Cycles or Eevee. https://t.co/KrqXkMlOp5

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ヘッダーしばらくデスクワーク組にしてみる。
夏らしく。

お借りしたもの

スカイドーム 怪獣対若大将P
ひわこ式一期一振
覚式山姥切長義
砂利こ式松井江
環式へし切長谷部

Power Shader 角砂糖
AutoGradation less.
羽パーティクル ラテ

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From here it gets very particular for our art pipeline, but I output two animations, this first one is the main texture. The RGB components will later be used by a shader to define blocks of colors. I can use RGBCMYK.

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Higher resolution still from yesterday's WebGPU shader experiment. https://t.co/Z2vNlEOMvl

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It's not as gigantamundo fuckhuge as those guys that do the vector displacement stuff, but this is what the nodes look like for my screen shader:

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Amazing characters :3 Tried my best to adapt Genshin Imact-like shader to this

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The sun reflection here is calculated with the difference between the distance to the center and the distance to the center passing through the vertex position.

This is calculated horizontally to create this vertical beam instead of a dot.

Shader is below.

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I finished building this farmhouse➡️apothecary from reference. It was a really fun build & I'm super proud of it. Here are some shader screenshots of it + the bonus interior I made on today's stream! ☀️

Original: https://t.co/Mc6yNnqPfd
Streamed live on: https://t.co/4G8SZr1QVH

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Here's the pure shading of Ionn, without lines and shadows!💡

There's a lot more going on than it seems. Occlusion maps, specular highlights, anisotropic hair, custom face normals and moveable eyes xvx

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Trying out the genshin shader in blender..
Tokoyami and Dark Shadow cosplaying Cardcaptor Sakura
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.
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Joui x Nathaniel - joel
Estou aqui para dizer que shipp esses dois e que abusei bastante de shader nesse desenho UwU
(n sei se o nome do shipp tá certo, se n tiver, eu apago e tweet com o nome certo)

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Mac reveal trailer inspired shader test

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Kappa girl animation from earlier but toon shaded. Uses 1st gen shader.

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my first attempt was this one but it didn't work since the shader is one-sided and we don't see the inner face of texture, unfortunately :(

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The shaders looks so amazing! thanks
for this wonderful discovery! also
for the info on this :D :D - reposting this cause i tagged the wrong reina again T-T sorry!

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Trying to learn shaders and rendering in Blender!

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