"Bones Girl" --
This is my first time doing painting on a model, what i've used is vertex paint since I'm still not good at retopology, also this is my first time making hair 😅

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my first attempt at sculpting, retopology, and curve hair ! what a mess of a process this one was

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Rachnera's all rigged up, and the topology is optimized! Looking at 51K Faces with everything together! Body, spider body and clothes. Nice!

Next up is shapekeys / viseams, uvunwrapping, texturing, ect.

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Print in progress, but the topology seems to be a bit too esotheric for the printer. We'll see in 4h...

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I ended up retopologizing her base attire, since I forgot that I had made it hastily and it was full of tris.

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Ah j'avais vu ton décor, il etait top !
Tu t'en sortirais bien sur du perso vu ce que tu fais en dessin. Le plus important pour la modé de perso c'est de suivre des exemples de topologie de ce genre. il y en a pas mal sur pinterest

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Sure her ya go! I actually sculpt it and then use an addon called Quad Remesher, I’m terrible at retopology and this works enough for vrchat!

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Aku blum buat portopolio nya //hiks
But open commission sparkly terang kek ini
Dari kiri ke kanan (headshot-halfbody) : 35k - 80k
Bisa tanya di dm buat style lebih banyak sama pricelistnya

Thank you^^

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I changed some details on the shield that I wasn't satisfied with. I basically changed the detail on the bottom, and enlarged the ones on the top. The curved shape of the shield will come later. Now, retopology!


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The banner was a Vtuber looking character concept that barely got past the point of retopology in 3D, thought it was cute so i kept it around.

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Bremen has grown 2 more arms
(he hasnt actually, just part of the editing process, I'm copying the topology from a better character, and then editing it to fit Bremen more. You can see the upper arms have much nicer muscles.)

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Padahal scenery ini oke juga. Atau Sootopolis, atau Sky Pillar. Tapi sebenernya agak repetitif juga kalau terlalu banyak objek gunung atau tower.

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Preparing the sword handle for 3D printing. I try my best at detailing over the original ripped model. It was a pain to then prepare it for 3D printing because my topology was terrible haha. The handle is about 54 cm, and the entire sword is ~144 cm

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in the process of retopologizing my first ever blender sculpt for an artfight attack because i am absolutely batshit crazy and blender owns this fat ass

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Hi Just catching up with Twitter a little. I'm Lauren and I'm a 3D character artist! I mostly post WIPs I hope to finish some day hahsjakejfk help I always stop working on stuff when I'm about to retopo and I /like/ retopologising

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if anyone has tips for big brain face topology pls let me know

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Not much to show today, but was playing around with the idea of using fur simulation on the new Carrie model. I probably won't keep it in favor of just simply texture painting, but it still looks nice!~
And still need to do retopology actually 🥴

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