I figured out enough bmesh to make a script to generate a vertex group that has random weights per mesh island. Using it to control the Displace modifier that spreads out the hair strands to avoid them being too uniform.

3 10

A quick study of Persona 5's "lighting" which I'm pretty sure is a glossy/diffuse mix based on rotation and a fresnel emission to act as a rim highlight. The lighting in P5 is consistent but makes no logical sense lol.

1 3

One of the big problems is not having too many visible strands near the root, while still having a decent number of tips, without it all being too uniform. This setup handles that problem pretty well. I'd like if i had a way to generate smaller splits and fly-aways.

4 19

I just added some simple side hairs for compare with my references.
I need more touches for this i think and I really should texturing for npr look.😅

1 16

Alien(?) from Alien Hominid, By the !

I love these little fellas!
this one was a lot of fun to make, and best wishes to them and their upcoming game alien hominid invasion!

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Abnormal editing: few before and after images, huge diff!


To get smoother vertex normals:
1. model the mesh following the shape of the shading
2. Use quads, else artifacts (see 4th image)
3. Use abnormal add-on
New version is UP, go download: https://t.co/wSJ4IilP3a

1 18

WIP

Character: サドネ Sadone from
バトルガール ハイスクール Battle Girl High School

3 10

Mirko 3D fan art Vertex normals are still pretty ugly but this was a good learning experience.

2 4

We cannot know how stable Abnormal add-on when no one is reporting any bug. Please report any weird behavior (UI/UX), so that we can fix them for you. Thanks.

https://t.co/yIHujqTDvf

5 8

Turns out 's Outliner node also works as a hatching generator if you plug in a procedural bump map into the Normal socket. These are Checker, Brick, Wave, and 2D Vornonoi. Could be fun to mask these into shading or something.

3 5

Tune in tomorrow for a new tutorial on how to make a toon shader in Blender!
This one will feature Iris, one of the main characters from our project Dinomancers.
Catch Part 1 of this series here https://t.co/hexog3h9zv

4 27

Practicing normals editing again! Still some shading ugliness and the timing is a bit off, but it's slowly getting there. The new Abnormal addon has some great stuff in it, can't wait to play with it some more!

93 522

835-tris (724 if you do not count the hair)

I'm pretty sure this is as low as I can possibly go without sacrificing the core of my style.

11 60

conejos! c:
aqui esta plenair del juego disgaea ,es uno de mis juegos favoritos pero no me quedo como la original xd este es un trabajo de escultura de hace ya un año ,me gustaria hacerla denuevo para ver que tanto he mejorado

0 1

1226-tris in total. 1008 if you don't count the hair. She still has posable fingers btw. If I were to remove the fingers for an N64ish I could theoretically remove even more tris.

3 26

Excite to see the reactions from everyone about the new show & the release of the most wanted NPR add-on, Abnormal.
https://t.co/jQK2WgHsMK

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