disrupting the planet’s gravitational force as an elephantine distortion of sable iridescence appeared within the consequence of the heaven, practically visible to all those who would gander heavenwards.

“Is everyone ready to go?”

( )

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you never truely see the horrible distortions and weird effects when cropping a new pfp

also im orange now

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So, there was an exact tie. I guess I'll be doing two today.

First is Poison Ivy, and how Batman: The Animated Series' focus on her distortion of humanity helped them avoid any kind of creative slump. https://t.co/bSdhqiiGXo

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Then there's another layer, the mesh is displaced out a little and a separate distortion shader (this one) is put on top. The distortion is "projected" out from an empty sitting off to the left, so it matches the cone shape of the trail.
Left facing faces masked out by normal.

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Some progress, day 2.
I'm still on level generation at the moment, but I think this is the final pass on the distortion algorithm I'm working on that takes a player's settlement and makes it suitably dangerous for roguelike exploration. With tiles by :D

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