Next task, turn this (left) into this (right)

3 25

Bummer. My won't be even nearly completed. Lost the first three days pretty much completely, and the rest of the week has been filled with real life obligations. Welp, got a solid foundation to build upon!

5 4

On avait besoin de salles spéciales alors j'ai fait 4 PNJ en plus pour le kiff 💚

0 12

Voilà la fin de la 2ème journée de la alors voilà un peu plus d'assets !

(Et on a un Sound designer ! Le bro, le bo ✨)

0 16

The memes are strong on the SuperTry discord this (cc )

5 18

If the monsters are too scary, close your eyes and count to ten...

121 750

Some progress, day 2.
I'm still on level generation at the moment, but I think this is the final pass on the distortion algorithm I'm working on that takes a player's settlement and makes it suitably dangerous for roguelike exploration. With tiles by :D

2 8

Live🔴

Je stream bon taff pour la ! J'espère que mon process pour faire des assets de game jam vous intéresse!

https://t.co/ojzcQsAEh4

1 9

Hyped to join the 2021 gamejam with my man 🤜💥🤛!

3 52

House of Limen, a continuation of a 7DRL project featuring seamless portals in Rust: https://t.co/dwoth1pAXx

1 5

Didn't feel like doing complex pixel art today, so I just threw together a snake enemy for the I made this year. Thinking about updating it soon with more content. It has so it counts for today's

5 10

Back to work on UFO 50 after 7drl! Picking up where I left off, continuing on enemy animations for Valbrace!

https://t.co/m0wiC6yovr

2 18

Back to normal Catacomb Kids work after 7drl. From 7drl to 7yrl. Join me for some cute pixel frolixes!

https://t.co/m0wiC6yovr

11 22

Stickers & Dragons is our submission for
You can play the game here! https://t.co/STtuGYMLCs

9 27

Got a player vision indicator working for Now to make the actual game bit.

2 53

It's done! Play my belated turn based tactics game The King's Carriage, inspired by Subsetgames Into The Breach, in your browser on https://t.co/n2iNyhK2bd - https://t.co/WAfDuMmoQi

11 54

progress, day 4: I've been forced to seriously cut features because of life (and shit) happening, but it's starting to look like an actual game. Crazy proud of all the progress, even if I may not be able to finish it.

0 0