画質 高画質

One month ago I was making plans for all the neat, new things to include in my game...
Today I'm still stuck with optimizing old stuff 😃

Time indeed is relative.

Here are some blueprints. They'll indicate
construction sites of npc factions.

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星樹の機神 ユニティユニオンズのSteam版がリリースされました!
ファンタジー世界でのハクスラTPS作品となっています
ウィッシュリストへの登録をよろしくお願いします!
https://t.co/d5S01By3Jf

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"Steep Hike Back to Camp" My third attempt at a toon landscape with 100% shader graph, no textures. Grass clumps inherit terrain color and cloud shadows with depth based toon outlines. GIT: https://t.co/VoZsnscqJz

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Our scanned trees and trunks are ready to be planted in your environments, be sure to water them.

Published on the Unity Asset Store:
https://t.co/IsOP5OaVbz

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Our first prototype vs the current state of our game !! c:

We improved the bounciness in a 300% and we made the drills slightly more pointy✨

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I'm working on a snow shader that adds some volume to the objects in I'll share a tutorial for it in a few days :)

Any thoughts so far?

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てなわけでお待たせしました!
星樹の機神 ユニティユニオンズのSteam版が5月16日に発売予定です!
冬コミでゲットできなかった方はチェックお願いします!!
https://t.co/NCWyo3cp1z

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White trains that you have to color with cranes before they can go in a station.

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Here's another new enemy that we'll be introducing into The Detonator fires no bullets, but will chase you down and sacrifice itself with a massive explosion!

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Our first Kickstarter backer weapon, Tommy, is in.
Thank you for the awesome choices, let's keep them coming!

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Some very early concept art made for Umurangi Generation. Originally your character was going to look like what is shown on the left. But having a more ambiguous character design lets you put yourself in the shoes of the photographer.

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