画質 高画質

Got some nice ivy in a pot. All in with Pot is completely procedural from

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gingko | a:9 s:4415 d:0.4472 w:137 ns:3.9030 np:8.7821 nb:11

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I'm making this procedural mesh tool that can generate like 90% of the meshes I usually use on my effects. I think I'll call it the Soalercoaster

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drawing-machine | loop:22875 a:1.005 b:8.005 p:4.005

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Makin some trees and bushes to fill the set I'm building🌱

Had fun with the procedural wood and moss materials, but hand placing the pine "leafs" filled me with regret xD

Layered cones would have been easier but maybe not as pretty? 🤔

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Digital Rain | 13/64 Iterations | 1tz
https://t.co/BLkkPnlcrc
Looking out of the window on an alien planet with toxic rain.
Audio: https://t.co/NXzO1jzez7

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gingko | a:9 s:3423 d:0.4503 w:89 ns:5.9686 np:8.5908 nb:15

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As for the dust it's just a basic dissolve with a procedural oronoi + static noise. The noise moves with the particles, the voronoi is in world space.
The dissolve is also biased when the camera is near, as a neat way to integrate depth fade without ruining the effect.

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