I see a lot of people talking about sword and shield so here's an interesting point I haven't seen people make. It seems like the game doesn't have Ambient Occlusion which is why the lighting appears off and shadows are invisible or unclear when a cloud passes over.

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WE WON THE WAR, GAMERS. SOMEWHAT. i still need to learn how to add ambient occlusion to his model. but hes here!

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parallax occlusion mapping is very cool

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it's everyone's favorite darkmoon faire jester (and secret dragon), Clown!

practice with ambient occlusion turned into, i think, the best portrait i've done of her yet! i hope blizz adds more customization to gnomes so i can play her in shadowlands ...

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same local colors, different lighting set-ups. im trying to get better at understanding different light sources / ambient occlusion / bounce light!

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Not happy with the quality of cast/occlusion/contact shadows in Eevee? Render them in Cycles and Window project them back into your nodes!

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Five miles meandering with a mazy motion
Through wood and dale the sacred river ran,
Then reached the caverns measureless to man,
And sank in tumult to a lifeless ocean;



Occlusion (Kubla Khan 1)

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CT coronary angiogram is used to assess the extent of occlusion in the coronary arteries

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Combining the Base Colors with the Ambient Occlusion and Curvature Maps is really fun :) Mage of the Maw is coming along.

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After much anticipation I'm finally ready to show the full material set for my latest character :) full maps in effect: normals, metallic, roughness, occlusion, and even detail albedo. 5 seperate materials, each have 2048 resolution

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We learnin about ambient occlusion today, lads

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Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material.

This requries no post-process material or a duplicate proxy mesh, it's just one material & mesh!

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One of my favourite parts of the rendering process - adding in the darkest darks, the occlusion shadows etc

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A D&D design! Level 3 Path of the Totem Barbarian, with the Eagle Totem Spirit. Experimented with an alternate workflow, working on the ambient occlusion before defining materials and colors. Time to go into a RAGE!

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Substance Painter2019ジェネレーター「Ambient Occlusion 」
アンビエントオクルージョンメッシュマップを制御するマスクジェネレータ。 アンカーを利用してAO作成可能

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Pour ceux qui sont curieux de ma démarche (ma en fait) : j'ai fait générer 8 cartes de profondeur à MegaDepth (après rotation et réflexion de l'image) puis j'ai choisi à la main les zones où les occlusions ambiantes des z-buffers semblaient rendre le mieux. C'est sale.

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Tried out the Render lighting process =D
Painted an Ambient Occlusion & lighting layer separately then combined & added the rest!
Lighting methods I'm trying out are inspired by Sam Nielson on =D love that man's teaching

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ようやく満足できるfpsとクオリティでssaoできた😂🙏✨長かった〜😂

https://t.co/vYzAVGL2hw

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ssao 1 - wip
バランスムズイ🤔outline+hatching的に使うのもいいなぁ🤔

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i'm in love with ambient occlusion renders and toontown models...aaaaaaaaaaaaaaaaaaa

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