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I see a lot of people talking about sword and shield so here's an interesting point I haven't seen people make. It seems like the game doesn't have Ambient Occlusion which is why the lighting appears off and shadows are invisible or unclear when a cloud passes over.
WE WON THE WAR, GAMERS. SOMEWHAT. i still need to learn how to add ambient occlusion to his model. but hes here!
it's everyone's favorite darkmoon faire jester (and secret dragon), Clown!
practice with ambient occlusion turned into, i think, the best portrait i've done of her yet! i hope blizz adds more customization to gnomes so i can play her in shadowlands ...
same local colors, different lighting set-ups. im trying to get better at understanding different light sources / ambient occlusion / bounce light!
Not happy with the quality of cast/occlusion/contact shadows in Eevee? Render them in Cycles and Window project them back into your nodes! #b3d
CT coronary angiogram is used to assess the extent of occlusion in the coronary arteries #FOAMed #FOAMrad #Cardiology
Combining the Base Colors with the Ambient Occlusion and Curvature Maps is really fun :) Mage of the Maw is coming along.
#SaturdayMotivation #gamedev #zbrush #3D #artistsontwitter #artistsoninstagram #indiedevhour #OverwatchFanart #art #sculpture #sculptember #UE4 #3dart
After much anticipation I'm finally ready to show the full material set for my latest character :) full maps in effect: normals, metallic, roughness, occlusion, and even detail albedo. 5 seperate materials, each have 2048 resolution #gamedev #unity3d #indiedev #3dmodeling #3dart
#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material.
This requries no post-process material or a duplicate proxy mesh, it's just one material & mesh! #gamedev #unrealdev
One of my favourite parts of the rendering process - adding in the darkest darks, the occlusion shadows etc
A D&D design! Level 3 Path of the Totem Barbarian, with the Eagle Totem Spirit. Experimented with an alternate workflow, working on the ambient occlusion before defining materials and colors. Time to go into a RAGE!
#fantasyart #characterdesign #conceptart #dndart #digitalart
Substance Painter2019ジェネレーター「Ambient Occlusion 」
アンビエントオクルージョンメッシュマップを制御するマスクジェネレータ。 アンカーを利用してAO作成可能
Pour ceux qui sont curieux de ma démarche (ma #bidouille en fait) : j'ai fait générer 8 cartes de profondeur à MegaDepth (après rotation et réflexion de l'image) puis j'ai choisi à la main les zones où les occlusions ambiantes des z-buffers semblaient rendre le mieux. C'est sale.
Tried out the Render lighting process =D
Painted an Ambient Occlusion & lighting layer separately then combined & added the rest!
Lighting methods I'm trying out are inspired by Sam Nielson on @SchoolismLIVE =D love that man's teaching
#art #DigitalArt #creaturedesign #conceptart
ようやく満足できるfpsとクオリティでssaoできた😂🙏✨長かった〜😂
#ssao #ambientocclusion #openframeworks #gamedev
https://t.co/vYzAVGL2hw
ssao 1 - wip
バランスムズイ🤔outline+hatching的に使うのもいいなぁ🤔
#ssao #ambientocclusion #openframeworks
i'm in love with ambient occlusion renders and toontown models...aaaaaaaaaaaaaaaaaaa